bimshwel wrote:that certainly is a lot of guns! do they all have unique practical in game uses or is the amount primarily for the sake of variety? I remember playing something called knee deep in zdoom which by now i suppose is considered old and I felt like I had too many overpowered guns (relative to the opposition) that did the same thing. Which is still preferable to Heretic and having underpowered, if distinctive-looking "guns" that do the same thing.
More than likely, they'll appear as obtainable upgrades to the basic M1 - apart from simple variety, they'll confer various advantages and potential drawbacks. A few, like the T26, T20E2, and T31, won't be adapted in any form, though they might end up being items required to produce another upgrade - the T26 being required to obtain the Savage Jungle Carbine (double ammo capacity and bayonet melee), the T20E2 being required to obtain the M14 (20-round box mag plus full-auto), or the T31 and M-Zero being required to produce a Nishimura Seven (box mag, higher damage). The N7 Mk. 3 (hyperspace mag, bayonet melee, scope) would be the end of this upgrade path.
If the T26 did become its own weapon, it'd likely have to contend with high projectile bloom. But, yeah, this is primarily for a side project -
Mixed Bag, which'll pretty much just be a handful of weapons with a large number of upgrade possibilities (originally derived from an
earlier concept).