Note: I also know how to assign the monster class in a "MAPINFO" file and an unused number in the things menu to not replace anything there. But it only worked with 1 monster and I couldn't add more to the same file without generating errors.
So this method has worked so far, but when trying to add variations of our dear Imp, I noticed they had the Decorate file (oh cool, much easier hehe), but they have a not so "easy" quirk: most of them inherit a class called "DoomImp", and this class does the feat of bugging all the other monsters added before.
So I want to raise the question here: what exactly would this DoomImp be and what to do when a Imp has it?
