I simply want to check, in zScript, if a PlayerPawn is invulnerable from having activated godmode ("god" in console, or IDDQD).
Checking for the INVULNERABLE flag doesn't work.
[zScript] Check if player has godmode activated
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- gwHero
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Re: [zScript] Check if player has godmode activated
Not tested, but this should work:
let player = self.player;
if (player.cheats & CF_GODMODE)
...
(see player.zs in gzdoom.pk3)
let player = self.player;
if (player.cheats & CF_GODMODE)
...
(see player.zs in gzdoom.pk3)
Re: [zScript] Check if player has godmode activated
Thanks. 3saster provided a solution on Discord
https://github.com/coelckers/gzdoom/blo ... 1155-L1186
Code: Select all
CPlayer.cheats & (CF_GODMODE | CF_GODMODE2)
Re: [zScript] Check if player has godmode activated
There is a way to do this check in ACS?