SEPPUKU - (JAPAN DOOM) [WIP]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 27
- Joined: Sat Aug 01, 2020 9:45 pm
- Location: Guatemala
Re: SEPPUKU - (JAPAN DOOM) [WIP]
Very excited about this project. Crossing my fingers to see it someday! There's pretty much 0 Japanese architecture inspired WADs, so this really makes me wet ;P
-
- Posts: 92
- Joined: Fri Feb 14, 2020 11:07 am
- Location: Colombia
Re: SEPPUKU - (JAPAN DOOM) [WIP]
Im hyped too about this Wad. I like more map packs that breaks the mold of good old techbases and hell, and brings other things, like Epic 2, ancient Aliens or lost Civilization.
-
- Posts: 224
- Joined: Fri May 27, 2016 2:03 pm
Re: SEPPUKU - (JAPAN DOOM) [WIP]
I love the aesthetic of this. The scenery is gorgeous, I love the bamboo, pagoda lanterns and visuals.
This is definitely on my to play list!
This is definitely on my to play list!
-
- Posts: 18
- Joined: Wed Aug 01, 2018 10:53 am
Re: SEPPUKU - (JAPAN DOOM) [WIP]
I'm so glad there are so many Doom wads out there for you to play, really.Zero_Senki wrote:I'm pondering what to go ham with in this mapset, because it just looks bad---.
Cheers

-
- Posts: 18
- Joined: Wed Aug 01, 2018 10:53 am
Re: SEPPUKU - (JAPAN DOOM) [WIP]
Endless wrote:Very excited about this project. Crossing my fingers to see it someday! There's pretty much 0 Japanese architecture inspired WADs, so this really makes me wet ;P
It will see the light, dw about that

-
- Posts: 18
- Joined: Wed Aug 01, 2018 10:53 am
Re: SEPPUKU - (JAPAN DOOM) [WIP]
I totally agree, I like seeing different and new themes, it is what makes us keep trying new wadsSomeonewhoplaysdoom wrote:Im hyped too about this Wad. I like more map packs that breaks the mold of good old techbases and hell, and brings other things, like Epic 2, ancient Aliens or lost Civilization.
-
- Posts: 413
- Joined: Sat Oct 08, 2016 9:10 am
- Graphics Processor: nVidia with Vulkan support
Re: SEPPUKU - (JAPAN DOOM) [WIP]
Man, just replying so that this thread its in My Posts so I can be on top of it when it comes out. Really looking forward to it!
-
- Posts: 3
- Joined: Thu Jul 08, 2021 1:12 am
Re: SEPPUKU - (JAPAN DOOM) [WIP]
I really wanna play this wad, but I know that mapping takes time, so we both gotta be patient. Looking forward to playing it.
-
- Posts: 183
- Joined: Tue Oct 09, 2018 6:37 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Ionia
Re: SEPPUKU - (JAPAN DOOM) [WIP]
If only just vanilla monster in this map then im gonna add some Kriegsland or Bratwurst enemies that Nazi is already in Tokyo in a nutshell
-
- Posts: 1978
- Joined: Mon Aug 11, 2003 1:50 pm
- Location: Waveney, United Kingdom
Re: SEPPUKU - (JAPAN DOOM) [WIP]
Elsewhere there was mention of running Yokai Hametsu (Japanese Mythology Monster Mod) on top of Seppuku; but years ago, and I mean at least ten years, there was a weapons mod that basically ripped everything in L7P - crossbows, shuriken, caltrops, you name it; now running that with these two would be fun; perhaps a bit like what SWC was going to be before it became "Duke Nukem in Asia" 
EDIT: Ninja Duel by Nick Anderson.

EDIT: Ninja Duel by Nick Anderson.