[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Sonik.o.fan wrote:
Doom Eternal supershotgun sheet
This sprite is absolutely a godsend and i like it a lot. Kinda wish if Doom Eternal happened way earlier like in 1994!
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Re: [SPRITES] Spriting Carnival!!

Post by iBrokeMyAss »

PewDiePie player skin
credit to Woolie Wool
credit to Woolie Wool
PDWPA1.png (2.01 KiB) Viewed 2093 times
was just messing around, making the doomguy into less of a soldier and randomly made it into PewDiePie.
might finish and make into a full set
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Turbo
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Re: [SPRITES] Spriting Carnival!!

Post by Turbo »

Stopsignal wrote:ImageImage
ImageImage
ImageImage
ImageImage
ImageImage

highly important work being done here

edit: using the pistol from the shooting satyr spritesheet, which is from the pistol zombieman, can't find the credit
Hah, nice! This sheet together with osjclatchford's rotational sprites form an almost complete set (sans death animations).
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Re: [SPRITES] Spriting Carnival!!

Post by Wereknight »

it's shotguns time! Well currently I have only one to share and that's this one.
D2 shotgun, reimagined, still deadly tho. In form of render without texture, since I still work on it.
Image
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Re: [SPRITES] Spriting Carnival!!

Post by iBrokeMyAss »

Wereknight wrote:it's shotguns time! Well currently I have only one to share and that's this one.
D2 shotgun, reimagined, still deadly tho. In form of render without texture, since I still work on it.
Image
looks dank :D
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Re: [SPRITES] Spriting Carnival!!

Post by VriskaSerket »

Reaper's rifle redux, now with 100 percent more dual wielding
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double the pew
double the pew
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Re: [SPRITES] Spriting Carnival!!

Post by iBrokeMyAss »

Burning gib anim
ezgif-7-a514cf26fbb6.gif
ezgif-7-a514cf26fbb6.gif (8.61 KiB) Viewed 1786 times
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ezgif-7-d1c630aaad20.png
ezgif-7-d1c630aaad20.png (6.92 KiB) Viewed 1786 times
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Re: [SPRITES] Spriting Carnival!!

Post by zrrion the insect »

do you have one of that last frame that is still burning a bit instead of being all grey?
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Re: [SPRITES] Spriting Carnival!!

Post by iBrokeMyAss »

no, but there is one before it in the sheet and it is very similar
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

My Doom Machine gun

Image

Credits:
ID Software, Midway
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DOOMPiter
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Re: [SPRITES] Spriting Carnival!!

Post by DOOMPiter »

KABLOOEY! (Sprites by TypicalSF.)
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TypicalSF KDIZD Grenade Launcher remake.gif
TypicalSF KDIZD Grenade Launcher remake.gif (109.38 KiB) Viewed 1264 times
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Re: [SPRITES] Spriting Carnival!!

Post by Scuba Steve »

A couple minutes spent playing with the frame timing.
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TypicalSF KDIZD Grenade Launcher remake.gif
TypicalSF KDIZD Grenade Launcher remake.gif (120.37 KiB) Viewed 1191 times
Last edited by Scuba Steve on Mon Feb 01, 2021 10:14 pm, edited 3 times in total.
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Cool
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Re: [SPRITES] Spriting Carnival!!

Post by Scuba Steve »

DIMOShunter, when I was talking about your animations, the above example is what I was trying to convey--subtle changes in timing can give an animation a profound feeling of weight.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

You both made a neat animation for that Grenade Launcher, but i think the 1st one is kinda stiff, while 2nd one is unnecessarily slow especially one of the frame. Tho it's just my unprofessional opinion here. It's just amazing that the animation itself affects firepower and the oompfiness of the weapon itself.
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