How do you change the resolution in this build?
It appears that the resolution settings are removed from the options menu under the normal "set video mode" options?????
Also, is it normal for the console to read out a different resolution then what the game is actually set at? 2400x1350 when the game is set to 1920x1080?
How to change screen resolutions post-GZD 3.5.0 [split]
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If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
- wildweasel
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Re: How to change screen resolutions post-GZD 3.5.0 [split]
I've split your question to its own thread; please don't bump the release news posts with technical questions.
- Caligari87
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Re: How to change screen resolutions post-GZD 3.5.0 [split]
GZDoom now always runs at your native desktop/screen resolution, and provides scaling options to achieve the look of higher or lower resolutions without mode switching.
Go to the "Scaling Options" menu to access some simple scaling presets (such as 320x200), or open the "full options menu" to see the "Set video mode" menu again, which will allow you to set custom pixel ratios, filtering, etc.

Go to the "Scaling Options" menu to access some simple scaling presets (such as 320x200), or open the "full options menu" to see the "Set video mode" menu again, which will allow you to set custom pixel ratios, filtering, etc.

Re: How to change screen resolutions post-GZD 3.5.0 [split]
The "scalijng options" menu has nothing but a slider that only effects the HUD though... Also why does the console state the resolution is 2400x1350 on a 1080p monitor?Caligari87 wrote:GZDoom now always runs at your native desktop/screen resolution, and provides scaling options to achieve the look of higher or lower resolutions without mode switching.
Go to the "Scaling Options" menu to access some simple scaling presets (such as 320x200), or open the "full options menu" to see the "Set video mode" menu again, which will allow you to set custom pixel ratios, filtering, etc.
Re: How to change screen resolutions post-GZD 3.5.0 [split]
The console states the virtual resolution, not the physical one, this is by design.
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Re: How to change screen resolutions post-GZD 3.5.0 [split]
shoddy video demonstration of changing resolutions / scaling


Re: How to change screen resolutions post-GZD 3.5.0 [split]
That is weird - the scaling slider should not be doing that. You should not be able to go to 0 like that.
Oh, I see, the 0.25 got cut off.
Oh, I see, the 0.25 got cut off.
Re: How to change screen resolutions post-GZD 3.5.0 [split]
There is no such "full options menu" in version 3.5.Caligari87 wrote:shoddy video demonstration of changing resolutions / scaling
The only video options are the classic "display options" and "set video mode" none of which have this scale slider with resolutions.
The "set video mode" where the resolution setting was previously has the resolutions removed so I see no way to adjust the resolution...
Re: How to change screen resolutions post-GZD 3.5.0 [split]
I think 3.5 was the one version that shipped without that. It was the transition period where the video scaling code became the de-facto way to change resolutions in GZDoom but it was before the menu with standard sizes was actually created.
I'm REALLY not a huge fan of helping you with using such an ancient version of GZDoom so I'll just leave it at this - the menus in question in later builds do nothing more than execute the console commands "vid_setsize" and "vid_setscale" - even in 3.5 you should be able to type those out by themselves to get quick context help for how to use them.
I'm REALLY not a huge fan of helping you with using such an ancient version of GZDoom so I'll just leave it at this - the menus in question in later builds do nothing more than execute the console commands "vid_setsize" and "vid_setscale" - even in 3.5 you should be able to type those out by themselves to get quick context help for how to use them.