TI threads don't usually get closed - but thanks for letting us know. One less thing to worry about.sinisterseed wrote:Since this is still open.
As of g51adcd45e I am no longer experiencing the melt crawl either, it's back to normal.

Moderator: GZDoom Developers
TI threads don't usually get closed - but thanks for letting us know. One less thing to worry about.sinisterseed wrote:Since this is still open.
As of g51adcd45e I am no longer experiencing the melt crawl either, it's back to normal.
That commit doesn't exist, and did you revert the values of gl_control_tear and gl_finishbeforeswap to the defaults? AFAIK nothing has changed since then.sinisterseed wrote:As of g51adcd45e I am no longer experiencing the melt crawl either, it's back to normal.
51adcd45e.drfrag wrote:That commit doesn't existsinisterseed wrote:As of g51adcd45e
I see.Rachael wrote:TI threads don't usually get closed - but thanks for letting us know. One less thing to worry about.sinisterseed wrote:Since this is still open.
As of g51adcd45e I am no longer experiencing the melt crawl either, it's back to normal.
Why, of course there is: https://devbuilds.drdteam.org/gzdoom/gz ... adcd45e.7zdrfrag wrote:That commit doesn't exist, and did you revert the values of gl_control_tear and gl_finishbeforeswap to the defaults? AFAIK nothing has changed since then.sinisterseed wrote:As of g51adcd45e I am no longer experiencing the melt crawl either, it's back to normal.
Doubt it, I just said the bugged build I used to use stayed bugged no matter what.drfrag wrote:I hadn't had pulled that commit in my local gzdoom copy yet, it's unrelated anyway.
I think that probably the graphics driver update fixed it.