[RELEASE] Terraweps Overhaul v1.2 - enemy tracers added

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Baratus
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[RELEASE] Terraweps Overhaul v1.2 - enemy tracers added

Post by Baratus »

Image

Played some Terraria Overhaul, it inspired me to revisit my old Terrestrial Weapons mod, approaching it with a much greater knowledge of DECORATE. However, this is my first mod to make use of ZScript!

What's different?
-More than 10 weapons to use, and some have been completely reworked and have all new original sprites!
-Improved bullet tracer coding from my Cordie Mod!
-Hate manual firing? Not to worry! Bullet weapons have a slightly slower autofire option, so your finger won't get as tired!
-As a trade off, bullet weapons have a much faster tapfire if you can master the timing! Just please don't injure yourself.
-Minishark and Uzi have been merged into one weapon. I always preferred the latter over the former.
-After a troubled history, The Undertaker returns as an uncommon drop, and a handy alternative to the rapid 9mm Pistol!
-The Space Gun has a piercing altfire, mirroring the two fire modes from Terraria Overhaul! None of the other weapons have altfires, so the Space Gun is happy and feels special!
-New sounds, auditory satisfaction guaranteed!
-Hitscan enemies also fire tracers which can be avoided!
Spoiler: SCREENSHOTS
DOWNLOAD HERE!
(latest version: v1.21, 25-06-2021)

Compatible with GZDoom version 4.3.3 and up, 3.8.2 Vintage or LZDoom 3.87.
Not compatible with Zandronum.
Last edited by Baratus on Fri Jun 25, 2021 4:27 am, edited 6 times in total.
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Baratus
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Re: [RELEASE] Terraweps Overhaul v1.0

Post by Baratus »

v1.1 HOTFIX RELEASED! How embarrassing!

-Laser Machinegun windup cancels earlier
-Added faster tapfire option for Undertaker
-Fixed missing Minishark pickup sprite

Download here!
(current version: v1.1, 10-11-2020)
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Captain J
 
 
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Re: [RELEASE] Terraweps Overhaul v1.0

Post by Captain J »

Yo bravo! I really love the special effects like bullet tracers and the sound effect. Guns, especially the melee weapons are very fun to use. Good mod as always!

But i just found out that lightning projectile plays imp's sound when the enemies are nearby, tho! And the Undertaker is not powerful enough, despite it spends more bullets.
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YasuoProjectX
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Re: [RELEASE] Terraweps Overhaul v1.0

Post by YasuoProjectX »

i wonder if you add SDMG and Sniper Rifle
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Re: [RELEASE] Terraweps Overhaul v1.0

Post by Sgt. Shivers »

Awesome mod, these are some seriously fun weapons!
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Baratus
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Re: [RELEASE] Terraweps Overhaul v1.0

Post by Baratus »

Version 1.2 released! Hitscan enemies now shoot easier to dodge tracers instead. This should even things up a bit, since your weapons are no longer hitscan.

DOWNLOAD HERE!
(current version: v1.2, 29-12-20)

EDIT: A hotfix has been released, fixing a bug where zombies had no attack sounds and could no longer infight. Please redownload the file, with my apologies.
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Re: [RELEASE] Terraweps Overhaul v1.21 - now on itch.io!

Post by Baratus »

A new hotfix for Terraweps Overhaul is out, now on itch.io!

-The Undertaker has been tweaked to use less ammo and has slightly increased damage, to justify its slower speed. It also has a faster tapfire.

GET IT HERE!
(latest version: v1.21, 25-06-2021)
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