[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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ElectricPulse
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Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

What if the Spider Mastermind fired plasma balls instead of bullets?

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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Demolisher Mastermind says hello. :)
ChopBlock223 wrote:The 2048 Super Shotgun, or the "Defender Of The Faith"
Made from the brightened Doom 64 super shotgun with the angled reloading frames, by Batandy, some parts from PerKristian's smooth animations (the heads on the shells, some of the hands in the .wad itself), some parts from a super shotgun by DoomNukem (the grip section and what not), rear sight on frame 2 was by CombineKegan. Muzzleflashes are based on the Doom Alpha ones, they're for firing both barrels at a time, with a 50% chance of alternating. Didn't make any single flashes, but it shouldn't be that hard to do your own.
Pickup sprite is based on DoomNukem's, but I drew a new stock on it.
Now this is how you exorcise them demons. Cool design!
VriskaSerket wrote:As for me, I just finished this. Updated the Classic 64 to have a brand new chainsaw sprite, and then went on to make the exact opposite process for all guns, thus creating... 64 Classic?
Looks really great! Now i can't stop thinking about Smooth Doom adding another reskin option that mixes both vanilla and d64 design, just like this :D
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

VriskaSerket wrote: As for me, I just finished this. Updated the Classic 64 to have a brand new chainsaw sprite, and then went on to make the exact opposite process for all guns, thus creating... 64 Classic?
These are outstanding. Any more anim frames for any of these or is this it?
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BigDaveHadSomeToo
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Re: [SPRITES] Spriting Carnival!!

Post by BigDaveHadSomeToo »

I have found the best solution to the "red cross" problem.

Also a box based on the box that the box for Final DooM was based on. It would be ideal for a BFG replacement that uses iwads as ammunition.
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

O wow I love those final doom boxes. That's s thing o beauty for sure...
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TommyGalano5
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Re: [SPRITES] Spriting Carnival!!

Post by TommyGalano5 »

ChopBlock223 wrote:The 2048 Super Shotgun, or the "Defender Of The Faith"
Made from the brightened Doom 64 super shotgun with the angled reloading frames, by Batandy, some parts from PerKristian's smooth animations (the heads on the shells, some of the hands in the .wad itself), some parts from a super shotgun by DoomNukem (the grip section and what not), rear sight on frame 2 was by CombineKegan. Muzzleflashes are based on the Doom Alpha ones, they're for firing both barrels at a time, with a 50% chance of alternating. Didn't make any single flashes, but it shouldn't be that hard to do your own.
Pickup sprite is based on DoomNukem's, but I drew a new stock on it.
heavy duty.png
Front sights by me, rib between the barrels by me, cross and Quake emblem by me (skull is from Quake), extractor/ejector, safety, underlug, crossbolt (and its lug, which tbh is a bit too small) also by me, also repainted the front handguard some. Includes parts for not having any sights, no emblem, or if you want to do your own. Includes frames for shells with dented primers. I didn't end up using any of the frames for extraction, but they're there.
Spoiler:
Wow, and Garsh Darn it you are beyond to compare, these spriteworks are just top notch AAA class
TaporGaming
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Re: [SPRITES] Spriting Carnival!!

Post by TaporGaming »

VriskaSerket wrote:
As for me, I just finished this. Updated the Classic 64 to have a brand new chainsaw sprite, and then went on to make the exact opposite process for all guns, thus creating... 64 Classic?
The Upper BFG one. I don't think resembles from Realm667's BFG2704
TaporGaming
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Re: [SPRITES] Spriting Carnival!!

Post by TaporGaming »

ElectricPulse wrote:What if the Spider Mastermind fired plasma balls instead of bullets?

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Doom 2016 Mastermind Intensifies
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

ElectricPulse wrote:What if the Spider Mastermind fired plasma balls instead of bullets?
Spoiler:
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ElectricPulse
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Re: [SPRITES] Spriting Carnival!!

Post by ElectricPulse »

gerolf wrote:
ElectricPulse wrote:What if the Spider Mastermind fired plasma balls instead of bullets?
Spoiler:
Oh hell, i was just thinking about the Arachnotron plasma balls! Now that is a real nightmare :shock:
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Re: [SPRITES] Spriting Carnival!!

Post by Superdave938 »

Made some ssgs,
Credits:
ID software
Midway
And Cage
Attachments
New Shotgun, One at a time.gif
New Shotgun, One at a time.gif (69.3 KiB) Viewed 1781 times
New Super Shotgun (4).gif
New Super Shotgun (4).gif (57.62 KiB) Viewed 1781 times
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Dr_Cosmobyte
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Re: [SPRITES] Spriting Carnival!!

Post by Dr_Cosmobyte »

Nice SSGs!!!

Here's a content dump of (almost) everything i have regarding Doom 64 edits.

Image

Credits go to: Blood, Strife, Wolfenstein (3DO version), Duke Nukem 3D, Powerslave, Medal of Honor, DoomNukem and an old map called "Doom 3057", which has the "flammable" warning symbol.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Super rich collection. If i could talk some feedback, those shotgun shells look unusually bright. Feels like they're certainly from other game!
osjclatchford
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Re: [SPRITES] Spriting Carnival!!

Post by osjclatchford »

Captain J wrote:Super rich collection. If i could talk some feedback, those shotgun shells look unusually bright. Feels like they're certainly from other game!
those in the top left are the duke3d shells...
https://images.app.goo.gl/ys2dyPK4Afp3ZkU77
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

To be fair, shotgun shells come in an assortment of colors other than dark red. I think that all looks great, Dr_Cosmobyte.
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