Is this still a thing? Seems not to happen in my game.Nash wrote:[imgur]https://i.imgur.com/DTwfpn1.gif[/imgur]
[imgur]https://i.imgur.com/Qf8OYit.gif[/imgur]
NashGore Did It First(tm)
Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- De-M-oN
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Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
Re: Nash's Gore Mod: Vengeance Edition v1.0 OFFICIAL RELEASE
It was a feature in the github builds. Quite nice really. I keep hoping Nash opens the github repo back up myself as well. I have a copy I was lucky enough to have stuck in a folder but if I lose it, I cannot replace it:(De-M-oN wrote: Is this still a thing? Seems not to happen in my game.
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
It will be in NashGore Vengeance v1.1 which was supposed to be released but I got busy with IRL crap. Patience. :)
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Please, take all of the time that you need. Impatience was not what I meant to convey, just anticipation lol. You can't rush greatness:)
That bloodslide is a truly fun effect by the way. It makes certain things feel quite satisfying, like power punching pinkies in the Golden Souls 3 demo for example.
That bloodslide is a truly fun effect by the way. It makes certain things feel quite satisfying, like power punching pinkies in the Golden Souls 3 demo for example.
- Donowa
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Suggestion: Add an option to force only flying gibs, a la quake
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DrR0Ck
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
I have what is hopefully not a too basic question. I would like to use the bludtype feature to allow this mod's gore to replace/override the blood from another mod, but I don't know how to determine the actor class names. Are you able to point me to where I need to look to determine this information? Specifically, I am using Beautiful Doom and want to amp up the gore. I have poked around in both the Smooth Doom mod for which you provide the example as well as in the Beautiful Doom mod, but I am not seeing anything that stands out as the needed info.
Thanks!
Thanks!
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
You'll have to open said mod files in SLADE or something and look for anything that 'replaces Blood' in general. Unfortunately there's no standardized way for this because different mod authors have different coding styles, resulting in the files you need to look for just being all over the place. It can be quite the hunt. :)
I am considering making a "community updated" BLUDTYPE project where the file is publicly editable and users can freely update it to cover as many popular mods as possible... I wonder if this is an idea people could jump on?
I am considering making a "community updated" BLUDTYPE project where the file is publicly editable and users can freely update it to cover as many popular mods as possible... I wonder if this is an idea people could jump on?
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DrR0Ck
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Thanks for the response. At least I don't feel to silly for not knowing how to find that info. This said, I seem to be at least getting some gore effects from Nash's Gore Mod without changing anything in BD. I'll see if I can do some digging into Slade, time permitting. I'm more of a player than a modder/mapper, so little to no experience with these tools - at least not since 20+ years ago when I took some stabs at map creation.
The community updated bludtype sounds like a really great idea. When/if I get a handle on Beautiful Doom, I'll post my findings.
Thanks!
The community updated bludtype sounds like a really great idea. When/if I get a handle on Beautiful Doom, I'll post my findings.
Thanks!
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
I made a bludtype for beautiful doom a little while ago and I literally just copied everything I could from the files so I might have some things listed that I don't need but anywhere here you go.DrR0Ck wrote:I have what is hopefully not a too basic question. I would like to use the bludtype feature to allow this mod's gore to replace/override the blood from another mod, but I don't know how to determine the actor class names. Are you able to point me to where I need to look to determine this information? Specifically, I am using Beautiful Doom and want to amp up the gore. I have poked around in both the Smooth Doom mod for which you provide the example as well as in the Beautiful Doom mod, but I am not seeing anything that stands out as the needed info.
Thanks!
BD_BloodyFootPrint
BD_Blood
BD_BloodPool
BD_SSGibControl
BD_GibBlood
BD_GibBloodPool
bdoom_blood
bdoom_gibs
bdoom_nobossgibs
bdoom_livegibs
AniBloodPool
TestBlood
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DrR0Ck
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Thanks for posting this. Definitely works and if you were overinclusive, it does not appear to have any ill effects. I guess I'll have to learn Slade another time!sibullski wrote:I made a bludtype for beautiful doom a little while ago and I literally just copied everything I could from the files so I might have some things listed that I don't need but anywhere here you go.DrR0Ck wrote:I have what is hopefully not a too basic question. I would like to use the bludtype feature to allow this mod's gore to replace/override the blood from another mod, but I don't know how to determine the actor class names. Are you able to point me to where I need to look to determine this information? Specifically, I am using Beautiful Doom and want to amp up the gore. I have poked around in both the Smooth Doom mod for which you provide the example as well as in the Beautiful Doom mod, but I am not seeing anything that stands out as the needed info.
Thanks!
BD_BloodyFootPrint
BD_Blood
BD_BloodPool
BD_SSGibControl
BD_GibBlood
BD_GibBloodPool
bdoom_blood
bdoom_gibs
bdoom_nobossgibs
bdoom_livegibs
AniBloodPool
TestBlood
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
you're welcome
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DrR0Ck
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Two quick related questions:
1 - Has anyone set up cblood files for Heretic and/or Hexen?
2 - I noticed in the Beautiful Doom notes that Nash Muhandes is credited with a gzdoom function "CopyBloodColor()" that on its face seems to allow blood color to be copied in some fashion from the source sprite -if this is usable, why is the cblood file needed to define color, when the mod could leverage the CopyBloodColor() function?
Thanks!
1 - Has anyone set up cblood files for Heretic and/or Hexen?
2 - I noticed in the Beautiful Doom notes that Nash Muhandes is credited with a gzdoom function "CopyBloodColor()" that on its face seems to allow blood color to be copied in some fashion from the source sprite -if this is usable, why is the cblood file needed to define color, when the mod could leverage the CopyBloodColor() function?
Thanks!
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
CopyBloodColor was an engine feature I added which was meant to be used by NashGore and also a new version of CBlood but of course some other mod got to it first (I got busy with other projects that left me with little time to debut said engine features).DrR0Ck wrote:Two quick related questions:
1 - Has anyone set up cblood files for Heretic and/or Hexen?
2 - I noticed in the Beautiful Doom notes that Nash Muhandes is credited with a gzdoom function "CopyBloodColor()" that on its face seems to allow blood color to be copied in some fashion from the source sprite -if this is usable, why is the cblood file needed to define color, when the mod could leverage the CopyBloodColor() function?
Thanks!
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Last edited by Nash on Thu Sep 24, 2020 11:18 am, edited 2 times in total.
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DoomedRabbit
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Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Hey there!
So, I am planning to use your gore mod in my TC and I noticed this little "bug" that happens to me when I freeze enemies.
When I freeze an enemy they gib before being broken. I think it has something to do with the amount of damage that the ice projectile does, which in my case is 50 because I want the smaller targets to freeze immediately, while bigger targets take more projectiles before freezing.
If you have any ideas and if it is possible fix this please let me know.
Here is a video demonstrating this:
So, I am planning to use your gore mod in my TC and I noticed this little "bug" that happens to me when I freeze enemies.
When I freeze an enemy they gib before being broken. I think it has something to do with the amount of damage that the ice projectile does, which in my case is 50 because I want the smaller targets to freeze immediately, while bigger targets take more projectiles before freezing.
If you have any ideas and if it is possible fix this please let me know.
Here is a video demonstrating this:


