
Austerity | Remaster | v3.0 released
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: Austerity | Remaster | v3.0 released
No problem, all that counts is that you got it working 

Re: Austerity | Remaster | v3.0 released
Enjoy. Bit too late since the release of the remaster but here I go.
- Ozymandias81
- Posts: 2068
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: Austerity | Remaster | v3.0 released
The issue with Pinky arms doesn't happen on my end, which build of GZDoom did you use? I suggest most recent devbuild or at least 4.4pre-320 which was the last one used for Austerity before the latest iteration of the mod in the github repository
Re: Austerity | Remaster | v3.0 released
Let's see........played and recorded it on thursday and GZDoom 4.4.1 was out already.....so, that version.
- Ozymandias81
- Posts: 2068
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: Austerity | Remaster | v3.0 released
Okay thanks, managed to reproduce it, happens when an arm needs to climb a step or it is blocked by a wall... Doombounce and SpawnItemEx flags are the culprit here, will fix