I have been following the evolution of ObAddon and it is getting more and more incredible. I have already tested countless combinations (including the range of combinations increased even more in the last update of the 21st), but I kept thinking about a possibility that I never saw discussed...
Is it possible to generate a map in ObAddon based on a pre-existing map?

For example, I choose Doom 1 E1M1, and create a procedural map following the pattern of this map. Or somehow a seed that follows the pattern of a particular vanilla map. Even if it is not possible to generate from scratch, some way of generating extra rooms and corridors on a prebuilt chosen map until the point of this becomes a unique procedural variation.
I would be very curious if I could see infinite variations of the procedurally generated E1M1 map, for example.
In addition, depending on the level of "enthusiasm" of whoever is going to generate the maps in these conditions, the possibilities become even more incalculable if the user generates using an already procedural map as a source
