The WIP Thread
Re: The WIP Thread
i just got a idea about the first pic of the page that i posted (now its the page before this one). if doom was like a gta then the ends of all 12 of the train lines would all go to underground cities. there would be a bunch of bounce pads and jump pads, also portals to go to all 13 cities fast. it would be kinda like rage, rage doom 
Re: The WIP Thread
Well... it's getting there. I think this could work with some pixel pushing. Maybe make the scimitar little smaller.


- NeuralStunner
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Re: The WIP Thread
I had a notion to start a Doom (2) episode. First map is done-ish.
Shots for later maps will probably be sparse, since I don't want to spoil too much.
Shots for later maps will probably be sparse, since I don't want to spoil too much.
- Captain J
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Re: The WIP Thread
That curved sword looks sharply stunning-neoworm wrote:Well... it's getting there. I think this could work with some pixel pushing. Maybe make the scimitar little smaller.
- InsanityBringer
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Re: The WIP Thread

been making an effort to get Chocolate Descent working on linux, and I finally fixed up a lot of issues with Chocolate Descent 2 (it now works with either lowercase or uppercase filenames, something that was a bit of a nightmare because I think level files ask for uppercase PIG files while the rest of the code asks for lowercase...)
In addition, I've been trying to improve two problem parts of accuracy right now, rendering and sound. For rendering, I just used the C texture mappers Parallax made as is, but I've since found they're slow and buggy. So I've spent time porting the proper ASM drawers, which do the old trick of only doing perspective divides every 16 pixels (the descent 2 one is even more interesting, removing all divides entirely by trashing Z precision something fierce and using a 1/z LUT instead). This has improved framerate some, which was suffering at 1280x1024, but on the SDL side of things I need to seriously optimize transfer of the canvas to HW, since that's a problem point too...
Sound... I don't know where to get started, and I'll be the first to admit I don't understand old sound hardware and HMI SOS very well. I wonder how much documentation there is on HMI SOS in particular... In DosBox, the sounds are very base boosted and sound more interesting, compared to my "get it done" OpenAL implementation. I suspect for the most accurate results, I'll need to add a software sound mixer, and dpJudas contributed one for Windows that should be adaptable for accuracy, but without any knowledge of the hardware and HMI SOS, I don't know where to begin... (I'm putting a lot of faith in DosBox being accurate here tbh...)
EDIT: I switched over to dpJudas's Windows mixer and the immediate result is that it sounds much better and more accurate to the original game, and it's doing things like floating point mixing even, so I'm stumped. I'll have to do a comparable SDL mixer for the Linux stuff, but it's probably a good idea to keep going with this.
Last edited by InsanityBringer on Sat Apr 25, 2020 2:08 pm, edited 1 time in total.
- Ghost Prototype
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Re: The WIP Thread
Playing around with ZScript. And I tried doing a stat check system, which opens up the door for some potentially silly ideas
- Lagi
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Re: The WIP Thread
Woow.. there is someone else who like heretic ?Mor'Ladim wrote:I've always wanted to work on a Heretic mod, and only recently did I start more serious work on one. What a coincidence that a lot more Heretic maps and mods are being released so recently!
Here is an older video of the Gauntlets replacement I made some time last year:
The weapon is named "Demon Render", but may be subject to a name change depending on how the background story develops. Still needs some work so the left and right swings aren't just mirrored.
This is one I am working on now and nearly finished with, which is the Crossbow replacement:
I just named it the "Auto Crossbow" at the moment. And yes, the bolt just magically appears and is loaded. It is an auto crossbow after all!
Is it possible to dl your mod somewhere?
- Lagi
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Re: The WIP Thread
please tell me you dont do it in GZDOOM.GreenLegacy wrote:
Combat Improvement update
I heard someone made Mortal Kombat, but that was an urban legend probably.
- YukesVonFaust
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Re: The WIP Thread
It's made in GZDoom.Lagi wrote:please tell me you dont do it in GZDOOM.GreenLegacy wrote:
Combat Improvement update![]()
I heard someone made Mortal Kombat, but that was an urban legend probably.
You can do anything with it!
- Lagi
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Re: The WIP Thread
there is good quality of shadows f.ex on arms and legs - on red skin.neoworm wrote:Well... it's getting there. I think this could work with some pixel pushing. Maybe make the scimitar little smaller.
yet the wolf (goat?!) pelt looks like copy-paste (arm-pit and belly).
I agree scimitar is too big.
Cant await too see them dying
Re: The WIP Thread
That was one of DOOMERO's mod I think. He made a lot of crazy TCs, there was a Donkey Kong, there was a Resident Evil spinoff with a fake third-person view so you could see your character snapping the necks of imps and zombies, and yes there was a Mortal Kombat.Lagi wrote: I heard someone made Mortal Kombat, but that was an urban legend probably.
https://www.moddb.com/members/doomero/mods
The Donkey Kong Country mod seems to have been taken down, though, but proof it existed.
Last edited by Gez on Sat Apr 25, 2020 3:32 pm, edited 1 time in total.
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Nailz the Ravager
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Re: The WIP Thread
I'm really love explosions
- InsanityBringer
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Re: The WIP Thread
So I sat down and did some tweaks to dpJudas's software sound mixer he made for Chocolate to get things like MIDI working, and I did some recordings comparing it to the OpenAL sound code to get a direct comparison. Here's OpenAL vs native
I think I like the native version more, but I need to be too weary comparing just to DosBox, since I don't quite know how accurate it is. The native version definitely "feels" a lot better when it comes to things like the explosions.
I think I like the native version more, but I need to be too weary comparing just to DosBox, since I don't quite know how accurate it is. The native version definitely "feels" a lot better when it comes to things like the explosions.
- zrrion the insect
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