Ray's Fears (Amiga 1200) Resources thread

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Rayman The Hedgehog
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Rayman The Hedgehog »

Snarboo wrote:Always thought this game looked interesting, so it's nice to see the assets from it finally dumped! :D

In addition to the base game, there were also two pre-release demos with their own graphics and levels:
Spoiler:
Is there a possibility that these versions could have their graphics ripped alongside the full game? Both demos appear to be available on Aminet, too!
Hmm, i'll gonna check these out but first, i'll upload the music MOD's to the folder.
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Snarboo
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Snarboo »

Rayman The Hedgehog wrote:Hmm, i'll gonna check these out but first, i'll upload the music MOD's to the folder.
Awesome! I also noticed that textures 25, 28, 29 and 33 are missing. Were they not able to be dumped, or have they not been uploaded yet?
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Rayman The Hedgehog
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Rayman The Hedgehog »

Snarboo wrote:
Rayman The Hedgehog wrote:Hmm, i'll gonna check these out but first, i'll upload the music MOD's to the folder.
Awesome! I also noticed that textures 25, 28, 29 and 33 are missing. Were they not able to be dumped, or have they not been uploaded yet?
These are repeated textures (Fears has columns of textures with SO MANY REPEATED TEXTURES).

Also, these are not all the textures, i have some complete but need first to end with the final boss ones (pretty much cuz is the same shit as the Icon of Sin)
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Rayman The Hedgehog
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Rayman The Hedgehog »

UPDATE:
Music MOD's including unused ones from the CD32 port are now in the folder, keep in mind these are plain ProTracker files, so if anyone wants to listen the music use DeliTracker II
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Snarboo
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Snarboo »

Will the in-game music and sounds be ripped alongside the menu and ending themes? I've been messing with this game in FS-UAE the past couple days, and I really dig the atmosphere the weird ambient music creates while in-game. The monster sounds are pretty good, too!
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Rayman The Hedgehog
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Rayman The Hedgehog »

Snarboo wrote:Will the in-game music and sounds be ripped alongside the menu and ending themes? I've been messing with this game in FS-UAE the past couple days, and I really dig the atmosphere the weird ambient music creates while in-game. The monster sounds are pretty good, too!
I don't know, tbh i'm not into ripping sounds from amiga games, so that would be a problem.

Also, i successfully ripped all the textures (including the final boss ones) and some stuff from the pre-release
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Rayman The Hedgehog
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Rayman The Hedgehog »

Gonna be honest...
The pre-release disk is imposible to rip, it uses a weird compression that made Track2File go wild.
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Rayman The Hedgehog »

Update:
As i said adove, i ripped and uploaded all the textures the game have, and some graphics like the loading screen and the Game Over screen, and some stuff i was able to rip from the beta pre-release (Thanks @Snarboo for tell me about it)
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Dynamo
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Dynamo »

Excellent work! Hopefully more Amiga fps stuff will be ripped in the future.
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Re: Ray's Fears (Amiga 1200) Resources thread

Post by Rayman The Hedgehog »

Dynamo wrote:Excellent work! Hopefully more Amiga fps stuff will be ripped in the future.
I'm Ripping Testament (another Amiga 1200 FPS) in this moment.
Maybe in a few, i will release it when i got most of the sprites done
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