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xrownerx
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by xrownerx »

xrownerx wrote:Hi! Which GZdoom version do I need to play this mod?
OK, I've found out that it is anything from GZDoom 4.1.0 and above for NTMAI v.0.2.3.
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CantSleep
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by CantSleep »

I have released a hotfix. Changes include:
  • Imps and Demons can now drop off ledges to prevent them from getting stuck
  • Fixed the Portable Medkit bind not working
Redownload NTMAI.pk3 or get the dev build from Dropbox to get the current hotfix.
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Whoah
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by Whoah »

Buuuuuuuuuuug report: The archvile seems to get stuck when trying to resurrect enemies. He also can't resurrect them properly
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CantSleep
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by CantSleep »

Whoah wrote:Buuuuuuuuuuug report: The archvile seems to get stuck when trying to resurrect enemies. He also can't resurrect them properly
Please elaborate. I can't seem to reproduce this bug.
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Whoah
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by Whoah »

I was playing Doom 2: Reloaded, and there were 2 instances where and archvile was attempting to resurrect an enemy, which I think was a shotgunner in both instances, and was just stuck in his resurrection animation and inable to ressurect him. If I remember correctly, he was in kind of a cramped spot both times, so that could be it. I don't believe I have any other mods loaded that could be causing this issue, but I'll look into it when I get the chance
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CantSleep
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by CantSleep »

Whoah wrote:I was playing Doom 2: Reloaded, and there were 2 instances where and archvile was attempting to resurrect an enemy, which I think was a shotgunner in both instances, and was just stuck in his resurrection animation and inable to ressurect him. If I remember correctly, he was in kind of a cramped spot both times, so that could be it. I don't believe I have any other mods loaded that could be causing this issue, but I'll look into it when I get the chance
The reviving animations is always guranteed to last a second. Maybe there wasn't enough space to revive the enemy? There's also other issues such as monsters getting stuck while still being able to shoot. I'll look into it some more next week.
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Hellstorm Archon
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by Hellstorm Archon »

Kind of a suggestion, but considering how Build engine games had their protagonists spout one-liners, why not use Doomguy’s cut lines from Quake 3 Revolution?



Honestly, it sounds like a mix of Duke Nukem and Caleb, with a dash of Clint Eastwood in there.
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Enjay
 
 
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by Enjay »

Oh dear lord, that's awful. #notmydoomguy
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hideousdestructor
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by hideousdestructor »

dafuqwuzzat

yeah let's just stick with the "heh-henh"
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Akatsuki
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by Akatsuki »

Thanks, I hate it.

Also, is it just me or does he sound like Vergil?
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Whoah
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by Whoah »

Too edgy for me. It fits late nineties Quake 3 Doomguy, but not DOOM Doomguy. Either way, we can see why this was cut
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wildweasel
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by wildweasel »

Artman2004 wrote:Why not use Brutal Doom/Project Brutality's Doomguy voice?
I mean, if we're going to use a community member's voice, we might as well ask the guy that originally recorded them (Zero X Diamond) and see if we can get new material, and/or the original recordings that haven't been "tweaked" to horrible levels.
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namsan
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by namsan »

I like current "HEHEEH" taunt voice, but yeah I would like to see more variations.
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Wivicer
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by Wivicer »

I personally think the cut voice lines are pretty good in terms of writing. They should be re-recorded with a louder, kind of crazed voice instead of the whispery edgelord vibe they have now.
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod

Post by Jarewill »

It's so terrible, that I kinda love it.

"Join the marines, see the universe. Phhh, you are just jealous because the voices only talk to me."
I'll probably learn them by heart and start quoting them randomly alongside the quotes from the comic.
Don't ask, I'm just that weird.
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