OK, I've found out that it is anything from GZDoom 4.1.0 and above for NTMAI v.0.2.3.xrownerx wrote:Hi! Which GZdoom version do I need to play this mod?
Nobody Told Me About id - We've Moved!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
I have released a hotfix. Changes include:
- Imps and Demons can now drop off ledges to prevent them from getting stuck
- Fixed the Portable Medkit bind not working
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
Buuuuuuuuuuug report: The archvile seems to get stuck when trying to resurrect enemies. He also can't resurrect them properly
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
Please elaborate. I can't seem to reproduce this bug.Whoah wrote:Buuuuuuuuuuug report: The archvile seems to get stuck when trying to resurrect enemies. He also can't resurrect them properly
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
I was playing Doom 2: Reloaded, and there were 2 instances where and archvile was attempting to resurrect an enemy, which I think was a shotgunner in both instances, and was just stuck in his resurrection animation and inable to ressurect him. If I remember correctly, he was in kind of a cramped spot both times, so that could be it. I don't believe I have any other mods loaded that could be causing this issue, but I'll look into it when I get the chance
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
The reviving animations is always guranteed to last a second. Maybe there wasn't enough space to revive the enemy? There's also other issues such as monsters getting stuck while still being able to shoot. I'll look into it some more next week.Whoah wrote:I was playing Doom 2: Reloaded, and there were 2 instances where and archvile was attempting to resurrect an enemy, which I think was a shotgunner in both instances, and was just stuck in his resurrection animation and inable to ressurect him. If I remember correctly, he was in kind of a cramped spot both times, so that could be it. I don't believe I have any other mods loaded that could be causing this issue, but I'll look into it when I get the chance
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
Kind of a suggestion, but considering how Build engine games had their protagonists spout one-liners, why not use Doomguy’s cut lines from Quake 3 Revolution?
Honestly, it sounds like a mix of Duke Nukem and Caleb, with a dash of Clint Eastwood in there.
Honestly, it sounds like a mix of Duke Nukem and Caleb, with a dash of Clint Eastwood in there.
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
Oh dear lord, that's awful. #notmydoomguy
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
dafuqwuzzat
yeah let's just stick with the "heh-henh"
yeah let's just stick with the "heh-henh"
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
Thanks, I hate it.
Also, is it just me or does he sound like Vergil?
Also, is it just me or does he sound like Vergil?
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
Too edgy for me. It fits late nineties Quake 3 Doomguy, but not DOOM Doomguy. Either way, we can see why this was cut
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
I mean, if we're going to use a community member's voice, we might as well ask the guy that originally recorded them (Zero X Diamond) and see if we can get new material, and/or the original recordings that haven't been "tweaked" to horrible levels.Artman2004 wrote:Why not use Brutal Doom/Project Brutality's Doomguy voice?
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
I like current "HEHEEH" taunt voice, but yeah I would like to see more variations.
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Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
I personally think the cut voice lines are pretty good in terms of writing. They should be re-recorded with a louder, kind of crazed voice instead of the whispery edgelord vibe they have now.
Re: Nobody Told Me About id v0.2.3 - Build Engine-styled mod
It's so terrible, that I kinda love it.
"Join the marines, see the universe. Phhh, you are just jealous because the voices only talk to me."
I'll probably learn them by heart and start quoting them randomly alongside the quotes from the comic.
Don't ask, I'm just that weird.
"Join the marines, see the universe. Phhh, you are just jealous because the voices only talk to me."
I'll probably learn them by heart and start quoting them randomly alongside the quotes from the comic.
Don't ask, I'm just that weird.

