Releases

User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Releases

Post by Graf Zahl »

0.4.1 is out!
User avatar
Rachael
Posts: 14003
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Releases

Post by Rachael »

Linux build for 0.4.1 uploaded.

Note that I included zmusiclite.so in this package. This is one of those "fuck it" things, I couldn't make sense of the whole CPack thing and it's not a project I want to work on, right now, so some manual install is required.
User avatar
Redneckerz
Spotlight Team
Posts: 1167
Joined: Mon Nov 25, 2019 8:54 am
Graphics Processor: Intel (Modern GZDoom)

Re: Releases

Post by Redneckerz »

User avatar
mjr4077au
Posts: 834
Joined: Sun Jun 16, 2019 9:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Gosford NSW, Australia
Contact:

Re: Releases

Post by mjr4077au »

Anything special needed to compile the latest git master against the released ZMusic library? Keep getting this:

Code: Select all

16>D:\User Redirected Folders\mjr40\Documents\Repos\Raze\source\common\music\i_music.cpp(84,52): error C3861: 'CD_Enable': identifier not found
16>D:\User Redirected Folders\mjr40\Documents\Repos\Raze\source\common\music\i_music.cpp(98,3): error C3861: 'CD_Enable': identifier not found
16>D:\User Redirected Folders\mjr40\Documents\Repos\Raze\source\common\music\i_music.cpp(100,3): error C3861: 'CD_Enable': identifier not found
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Releases

Post by Graf Zahl »

Please compile against the import library that's included in the Raze project. The package on Github is missing the last fix I needed to add to make GZDoom and Raze compile.
User avatar
mjr4077au
Posts: 834
Joined: Sun Jun 16, 2019 9:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Gosford NSW, Australia
Contact:

Re: Releases

Post by mjr4077au »

Graf Zahl wrote:Please compile against the import library that's included in the Raze project. The package on Github is missing the last fix I needed to add to make GZDoom and Raze compile.
Ta, compiled flawlessly now :)
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Releases

Post by Graf Zahl »

0.4.2 is out, this one contains a few important fixes.
Manuel-K
Posts: 75
Joined: Wed Mar 15, 2017 11:43 am

Re: Releases

Post by Manuel-K »

You didn't update version.h
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Releases

Post by Graf Zahl »

Oops. Well, it's just a printed message, the next version isn't too far away anyway.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Releases

Post by Graf Zahl »

0.4.3 is out. The biggest new feature is that for Duke3D, NAM and WW2GI the RedNukem code is available as an option - so far only accessible via command line or console - this will later be added to the startup. The choice was made because RedNukem is a lot closer to the last official DN3D release than EDuke32 and may be preferable for some mods that do not work right in EDuke.
User avatar
Rachael
Posts: 14003
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her
Contact:

Re: Releases

Post by Rachael »

Linux version will be coming soon - I cannot do it right this moment.
Manuel-K
Posts: 75
Joined: Wed Mar 15, 2017 11:43 am

Re: Releases

Post by Manuel-K »

Rachael wrote:Linux version will be coming soon - I cannot do it right this moment.
Don't bother with 0.4.3. It's already replaced.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Releases

Post by Graf Zahl »

0.4.4. is out. 0.4.3 was broken. Don't download.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Releases

Post by Graf Zahl »

0.4.5 is out, this contains quite a few important bugfixes.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49252
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Releases

Post by Graf Zahl »

0.5.0 is out.

With this version Exhumed should finally be testable, now that the most serious bugs have been fixed. Note that the intro and menu still have some issues.
Post Reply

Return to “General”