I made the bold decision to use GZDoom as the game engine, when everyone else was using things like Unreal Engine or Unity.
We had less than 48 hours to make this, so don't expect any amazing production values. I was blessed to able to attract the attention of some very, very talented individuals who had faith in this project. :)
I'd like to give a big shoutout to GZDoom and Ultimate Doom Builder - this project was made on a potato laptop (I'm not kidding), and it was perfectly runnable.
It's just a batch file that runs the AJN files (remember, this was made for people outside of the Doom community who have absolutely no idea people even still play Doom, let alone know of GZDoom's existence), if you are paranoid, just drag and drop the AJN folder, along with the pre-packaged and optional NashGore, TiltPlusPlus and WeaponSway into your local GZDoom installation.
Have fun!




How to play:
Use left mouse to fire, right mouse to repair the toilets
The mop does little damage to the Poop Demons
Repair the toilets to keep the water levels low - the water damages you!
Survive as long as you can
We obviously ran out of time - I would have loved to add more interesting gameplay mechanics (wave-based rounds, procedurally-generated toilet stalls, boss monsters, powerups) but such is the way with game jams - keeping the scope realistic and achievable.
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