How would I go about making paragraph breaks in a dialogue lump? For example, when you talk to someone currently, it comes up in one big chunk. I want it spaced out throughout the speach box to make it easier to read if they say a lot.
Any help please?
Thanks in advance.
Paragraph breaks in Dialog Lumps
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
- Hidden Hands
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- Hidden Hands
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Re: Paragraph breaks in Dialog Lumps
Does anyone know how I can do this yet please?
Re: Paragraph breaks in Dialog Lumps
I'm not 100% certain this will work, but you can try and insert "\n" into line breaks.
"For example, a text\n\ncould be rendered like this"
"For example, a text\n\ncould be rendered like this"
Code: Select all
For example, a text
could be rendered like this
- Hidden Hands
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Re: Paragraph breaks in Dialog Lumps
So basically...Rachael wrote:I'm not 100% certain this will work, but you can try and insert "\n" into line breaks.
"For example, a text\n\ncould be rendered like this"Code: Select all
For example, a text could be rendered like this
Code: Select all
I discovered the source of the invasion. The demons seem to be using a vortex that ties our world to theirs.
\n
-Commander Kelly.
Re: Paragraph breaks in Dialog Lumps
Try two of them, one for each line break, but yeah.
- Hidden Hands
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Re: Paragraph breaks in Dialog Lumps
Great thank you. I'll give this a go tomorrow.
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Re: Paragraph breaks in Dialog Lumps
Just wanted to say thank you. This is exactly what I wanted and it works perfectly. !!