Looks like the dynamic lights don't always get unloaded when unchecking their box at startup.
I just ran into this with nomono.wad (No Monochrome). I played cursed01.wad before it with both brightmaps and dynamic lights, and unloaded them when I moved to No Monochrome (but didn't turn off the Hardware option in the game). Once I got into the game, I noticed some things still had dynamic lights working. I turned off the Hardware option afterwards and they disappeared - and didn't reappear when I re-enabled it without checking the box of the dynamic lights.
Some steps to reproduce this would be:
1) Download cursed01.wad (Cursed Realms - Path Over the Abyss).
2) Check the boxes of both brightmaps and dynamic lights on startup.
3) Start the game and then close it. Leave Dynamic Lights (Hardware) turned on in the options.
4) Move to nomono.wad (No Monochrome). On startup, uncheck both boxes.
5) Once in game, look for things such as some red lights in the outdoor area where you first pick up a Berserk. They should be still emitting light.
6) Turn the Hardware option off now and then re-enable it. The lights should not reappear once the option is re-enabled.
I didn't post this into the OpenGL subforum because I'm not sure whether this happens with any of the SW renders or not. May, or may not be specific only to OpenGL.
[4.2.4] Dynamic Lights not unloading
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- sinisterseed
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Re: [4.2.4] Dynamic Lights not unloading
That's normal.
Your save's mod configuration got saved with it, so when you tried loading it, it loaded the dynamic lights with it.
If I recall correctly all you need to do is beat a level and it should return to normal.
Edit: I think I might have misread what you meant, but I will leave the post just in case.
Your save's mod configuration got saved with it, so when you tried loading it, it loaded the dynamic lights with it.
If I recall correctly all you need to do is beat a level and it should return to normal.
Edit: I think I might have misread what you meant, but I will leave the post just in case.
- sinisterseed
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Re: [4.2.4] Dynamic Lights not unloading
It definitely shouldn't be normal since I unloaded them at startup but they got loaded anyway...
- Graf Zahl
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Re: [4.2.4] Dynamic Lights not unloading
A quick note here: a bug report without a link to the mod is a perfect scenario for stuff to be forgotten. Having to hunt for downloads means that it will most likely be skipped over each time somebody looks at it.
- sinisterseed
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Re: [4.2.4] Dynamic Lights not unloading
Fair enough.
No Monochrome: https://www.doomworld.com/forum/topic/1 ... nt-1920671
Cursed Realms: https://www.doomworld.com/forum/topic/9 ... nt-1674248
No Monochrome: https://www.doomworld.com/forum/topic/1 ... nt-1920671
Cursed Realms: https://www.doomworld.com/forum/topic/9 ... nt-1674248
- phantombeta
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Re: [4.2.4] Dynamic Lights not unloading
The checkbox isn't broken. It doesn't enable dynamic lights, it simply enables automatic loading of the actor lights addon that comes with GZDoom. Map-placed dynamic lights will still work because they don't require said addon and aren't supposed to.
- sinisterseed
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Re: [4.2.4] Dynamic Lights not unloading
That still doesn't explain what I'm reporting here though. Or I'm just dumb and missing the point, that's also a possibility.phantombeta wrote:The checkbox isn't broken. It doesn't enable dynamic lights, it simply enables automatic loading of the actor lights addon that comes with GZDoom. Map-placed dynamic lights will still work because they don't require said addon and aren't supposed to.
Re: [4.2.4] Dynamic Lights not unloading
Exit the menu, and lights will reappear again. Because of implementation details, dynamic lights require one game tick to be activated.lowskill. wrote:6) Turn the Hardware option off now and then re-enable it. The lights should not reappear once the option is re-enabled.