Synchronize invisible polyobject rotation with 3d model

Ask about mapping, UDMF, using DoomBuilder/editor of choice, etc, here!
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Post Reply
User avatar
mty
Posts: 46
Joined: Thu Mar 29, 2018 1:48 pm
Graphics Processor: nVidia with Vulkan support
Location: EU
Contact:

Synchronize invisible polyobject rotation with 3d model

Post by mty »



As you can see I have polyobjects rotating with crush and some 3d model blades. The polyobjects are meant to be transparent.

But whenever I touch a polyobject, it gets slowed down, losing sync with the 3d model.

AFAIK I cannot get a polyobjects angle. Nor can I set a polyobjects absolute angle. Also I cannot just use the 3d model because an actor's collision box is defined by radius.

Any idea what I could do?
Post Reply

Return to “Mapping”