Synchronize invisible polyobject rotation with 3d model
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- mty
- Posts: 46
- Joined: Thu Mar 29, 2018 1:48 pm
- Graphics Processor: nVidia with Vulkan support
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Synchronize invisible polyobject rotation with 3d model
As you can see I have polyobjects rotating with crush and some 3d model blades. The polyobjects are meant to be transparent.
But whenever I touch a polyobject, it gets slowed down, losing sync with the 3d model.
AFAIK I cannot get a polyobjects angle. Nor can I set a polyobjects absolute angle. Also I cannot just use the 3d model because an actor's collision box is defined by radius.
Any idea what I could do?