I just completed Abysm and here's what I have to say. Played on normal, never bought anything, ended up with 30,000+ coins, never used inventory items apart from healing flasks and mana potions. Never ran out of ammo/mana. Hated that mana disappears after roughly 30 (1080 instead of 1050 tics) seconds. While I know that you get an item that remedies that later on from an optional dungeon, it changed the way I play. I only killed enemies if I could make sure I could reach them during that time, this includes waiting for Drakes to pass over bottomless pits, unless they were impossible to get to. I also never used the flame spell since I found it to be too OP. Is there only one +50 health upgrade in the entire mod? I have to admit, I played the mod 'without' enemy respawning by simply noclipping over the lines surrounding the two settlements and their fast travel spots, since I thought I'd get more gold and mana than I spend by killing enemies so at least I think I made my playthrough harder. It would be nice if opened/empty chests either disappear after some time or change into a different actor. Because I used 'actorlist' to make sure I found them all but I couldn't make out if I opened them yet or not. Last but not least, Primeval's YouTube playlist labels it Episode 1, does that hint at a possible sequel?

P.S. If I may make a suggestion, JPHUD should be removed, so the end user can choose between JPHUD, NCHUD, DamNums, TargetSpy and others. I also had a performance hit with the mod's JPHUD_START actor and m8f's Armament Tuning.
P.P.S. The Soul Vessel gives 15 crossbow bolts upon pickup, which makes no sense
