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Rachael wrote:Strife's intro is at least merely a slide show, as far as I know.
It's actually a proper video - not much more than a logo and flavour intro only lasting a few seconds, but it's there. The slide show is in the game itself.
Rachael wrote:I don't know how Chex Quest's works, though, but I don't remember seeing that.
I can't find my full CD version of Chex ATM (I wonder if I lost it in my HD crash a couple of years back - that's annoying) but I'm pretty sure this is the intro I was thinking of:
and I think this is the outro which, to be fair, is basically a slide show:
Oh, and FWiW, the Strife video was some difficult form of AVI. Most Windows players won't play it - the game originally came with its own little DOS video player exe that ran the video from a BAT file before starting the game properly. The Chex videos were Smacker videos IIRC.
And in those brief words you sum up my level of enthusiasm for the quality of the videos (particularly the Chex ones).
Some might even say that the Chex ones are reason enough for this feature not to exist lest more people get exposed to them.
[edit] Found my old Chex CD files on a backup.
They are indeed Smacker videos, but there is also a "bonus" folder that contains MPG and MOV versions (that folder alone is 73MB) and a copy of QuickTime install. There are also folders for AOL31 and AOL95. Ahhh, good old days.
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Going slightly offtopic here... just had a thought. Using ACS and sprite/linedef cut-outs, achieving these cartoon-style cutscenes is definitely possible. Harkens back to those Flash days. If I ever do in-game cutscenes in GZDoom, I'd most likely go for this style. :)
Enjay wrote:They are indeed Smacker videos, but there is also a "bonus" folder that contains MPG and MOV versions (that folder alone is 73MB) and a copy of QuickTime install.
Even "back in the day" the Chex people felt the need to bulk their distribution (albeit that it was on CD) by over 70MB just to provide 2 alternative video formats and a player for one of them. This is in addition to the 21MB that were already present in the SMK videos.
The full WAD itself is only 12MB (which, of course, includes the original id episodes 2 and 3 maps - which it probably shouldn't have, not that they would have been particularly playable with all their resources missing or messed with).
If you're talking video, I've done it, oh yes. It is definitely possible with just zscript, but depending on the resolution and length it can result in a MASSIVE filesize (and running out of RAM/VRAM pretty quickly).
This is being done by changing a line texture, but it can just as well be done with a render overlay.
Note that audio sync is very unreliable, any little skips in the framerate could just desync the whole thing easily.
Ah... the days before Bioware sold its soul to the devil. (Er I mean, EA)
This is actually a new version from the 2012 remaster. Bioware's original is '90s pre-rendered cheese as opposed to a cheap After Effects motion comic.