Replace F1 Help with a scripted menu?

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Matt
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Replace F1 Help with a scripted menu?

Post by Matt »

This idea popped into my head while I was looking at some menu stuff using the new, you-can-actually-expect-someone-to-read-a-paragraph fonts. Would be nice to have an interactive menu that lets the user select major topics or FAQs, or interactive animations explaining specific game mechanics, or text that updates depending on the player's binds.

Is it even possible right now? Or are we still stuck with a picture?
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wildweasel
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Re: Replace F1 Help with a scripted menu?

Post by wildweasel »

I wasn't able to find a way to do this, short of asking users to rebind F1 (which most folks probably won't even bother with). So for ww-cola3, I just replaced the HELP screens with a patently nonsense superhero origin story, as a reward to players who bother to actually push that button.
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phantombeta
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Re: Replace F1 Help with a scripted menu?

Post by phantombeta »

It's a menu defined in ZScript, so I imagine a MAPINFO option could be made to change it to a different menu without too much effort
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