[SPRITES] Spriting Carnival!!

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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

Image
It's pretty simple stuff really, the most important part is picking the right frames, for example, in this sprite, this entire animation was useless, it doesn't look good as sprites, so I had to do my own attack animation, and I kinda suck at it so it's very simple.

The actual setup:
-One Sun aiming 45° towards the model, set to light both Diffuse and Specular.
-Another sun with the same direction, doing only Specular.
-A point light right in front of the model.
-Specular color set by the main texture.
-Exposure set to 1, Range set to somewhere between 2 and 4.
-AA set to 16 samples, Catmull-Rom size 1.5.

The processing (paint.net):
-Clone image into new layer, Layer 2.
-Use the Sharpen filter at max on Layer 2 and set the layer to Color Dodge, 128 opacity.
-Switch to the bottom Layer, Shit+Click on the transparent space, invert selection.
-Use a plug in or some other method to remove transparency, then combine both layers.
-Check against black background to find stray pixels, then do some edge cleanup.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

TheRailgunner wrote:Working on smoothing out the HUDMECH firing sprites.
Now that's how you unload ALL YOUR FREEDOM!
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TheRailgunner
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Re: [SPRITES] Spriting Carnival!!

Post by TheRailgunner »

Captain J wrote:
TheRailgunner wrote:Working on smoothing out the HUDMECH firing sprites.
Now that's how you unload ALL YOUR FREEDOM!
Just finished all of the firing frames (will have to add proper reflection/lighting at some point), so I should be able to put together a Siege Warrior demo sometime soon.
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Re: [SPRITES] Spriting Carnival!!

Post by Master of Disasters »


No one ever made this sentry turret spin, so I did a lazy edit, put it on a lamp post, and then turned the tech pillar into an armoured box.
From what I can tell, Captain Toenail is behind this good ol piece of history turret.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

1st column one looks mighty strong and sturdy! Pretty nice and decent work!
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

the carnival's just a bit lacking on unscoped sniper rifles, so i made one.
edit oops! all handed!
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Re: [SPRITES] Spriting Carnival!!

Post by pixeln00b_Topeka »

wildweasel wrote:
pixeln00b_Topeka wrote:You can do that? Is it possible to implement 16 angles in ZDoom? Tell me more...
While relatively unintuitive, yes, you can do that - this wiki article has the info you seek.
Thanks, m80. Here's the sprite sheet...


...and a bonus with just 8 rotations.
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Re: [SPRITES] Spriting Carnival!!

Post by YukesVonFaust »

Image Image
G3A3

Creds: Pete3D
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

Image


Just gotta clean up the stray pixels in 55 more frames, then get someone to do blood effects on the death frames.
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Re: [SPRITES] Spriting Carnival!!

Post by ChopBlock223 »

That G3 looks great!
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Re: [SPRITES] Spriting Carnival!!

Post by Cherno »

YukiHerz wrote:Image


Just gotta clean up the stray pixels in 55 more frames, then get someone to do blood effects on the death frames.
I use 3D Studio Max but a quick way to do blood effects for death frames is as follows:

The diffuse slot doesn't just have the regular diffuse texture for the model, but rather a noise map that has the diffuse bitmap as it's base and a noise overlay that increases over several keyframes so the blood on the body seems to become more intense over time. Additionally, I place a particle system in front of the model which also is aniamted in some way.

ImageImage
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LossForWords
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Re: [SPRITES] Spriting Carnival!!

Post by LossForWords »

welp, here's a hunting rifle, scoped and unscoped.
bolt by carbine dioxide and scope by captain j. (forgot to put credits on the other one, sorry)
edit: also, a few edits of cap j's cube 2 grenade rips, for pickup and throwing purposes.
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Re: [SPRITES] Spriting Carnival!!

Post by ChopBlock223 »

[imgur]https://i.imgur.com/mBCexUq.gif[/imgur]

So I did another gun. Somewhat similar in style to the subgun, I suppose.
It's a self-loading shotgun, a bit like the old Browning Auto-5, except instead of long-recoil, where the barrel recoils for the full length of the cartridge, it's a short-recoil gun, where the barrel recoils just for a brief moment, which is much easier to animate.
updated chart slightly, because of some stray translucent pixels
updated chart slightly, because of some stray translucent pixels
Otherwise, it would similarly have the recoil spring angled into the stock, and the magazine tube under the barrel (though one could probably easily draw a magazine well and box magazine on the pickup sprite, and then animate accordingly), it even has a bit of a hump shape to the back of the receiver. I figure it could maybe hold 4 or 5 + 1.
I wanted to convey the kind of abrupt and particular recoil impulse that a short-recoil shotgun would have, and I think if you try to emulate the style of my .gif (where there's a kind of pause as the bolt hits the rear of its travel, and the barrel slides back forward), it should look about right.
I didn't do much for reload animations, but I did the angled frames just because. Feel free to work them out as you see fit, they would be rather simple, I figure.

The gun is made from the classic Doom shotguns, a single SSG barrel, the regular shotgun pump-slide, turned into a full-length handguard, the stock is based just vaguely on the Beta frame for the shotgun, the cap for the magazine tube is from the regular shotgun, the sight is based on one of the Beta/Alpha guns, the charging-handle is basically cut from a part of one of those sights and then reshaped, the muzzleflash is also from the old Beta/Alpha guns, but altered.
The pickup sprite just as well is made from the regular shotgun pickup sprites.

Anyone is free to use it as they feel like, just put my name somewhere in the credits.
Last edited by ChopBlock223 on Sun Apr 07, 2019 4:47 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Really loving the wood textures and the overall look of this weapon. Nice edit and all!
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vólentiæn
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Re: [SPRITES] Spriting Carnival!!

Post by vólentiæn »

a few weapons for ya guys. free to use
a norse style axe


second angle



and a very upgraded ak. originally from black but edited



i also did up that mauser i made a few weeks ago

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