Doom: The Golden Souls 2 Portable ( April Fools wad )

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Doom: The Golden Souls 2 Portable ( April Fools wad )

Postby PutridMantra » Sat Apr 02, 2016 10:59 am

Where can I download the wad file?
PutridMantra
 
Joined: 02 Apr 2016

Re: Doom: The Golden Souls 2 Portable ( April Fools wad )

Postby zimxpentagram » Sat Apr 02, 2016 11:24 am

The ending is priceless, brings me back when i still had my Game boy
User avatar
zimxpentagram
 
Joined: 19 Dec 2014
Location: Florida

Re: Doom: The Golden Souls 2 Portable ( April Fools wad )

Postby Tormentor667 » Sun Apr 03, 2016 3:15 am

zimxpentagram wrote:The ending is priceless, brings me back when i still had my Game boy

Absolutely :)

Batandy, do you plan to include this in the final version of GS2 as well? Would be a shame to only have it as April Fools :)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: Doom: The Golden Souls 2 Portable ( April Fools wad )

Postby Batandy » Sun Apr 03, 2016 3:53 am

PutridMantra wrote:Where can I download the wad file?


It's in the first post

Tormentor667 wrote:
zimxpentagram wrote:The ending is priceless, brings me back when i still had my Game boy

Absolutely :)

Batandy, do you plan to include this in the final version of GS2 as well? Would be a shame to only have it as April Fools :)


Probably not, but i could end up developing it as its own thing, a short spin off
User avatar
Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Re: Doom: The Golden Souls 2 Portable ( April Fools wad )

Postby landfill baby » Wed Jan 16, 2019 12:38 pm

Minor bug with the fist: line 138 of DEC_WEPS says
Code: Select allExpand view
A_CustomPunch(8, FALSE, 0, 0, "BulletPuff", 64, 0, 0, "D_FISTE")

but should be (I assume)
Code: Select allExpand view
A_CustomPunch(8, FALSE, 0, "BulletPuff", 64, 0, 0, "ArmorBonus", "D_FISTE")


or, since everything except the damage and attack sound would be default that way, and the attack sound can be set with the AttackSound actor property:
Code: Select allExpand view
A_CustomPunch(8)

and either add a new line after 120:
Code: Select allExpand view
AttackSound "D_FISTE"

or rename D_FISTE to DSPUNCH
User avatar
landfill baby
 
Joined: 31 Jan 2017

Re: Doom: The Golden Souls 2 Portable ( April Fools wad )

Postby Batandy » Wed Jan 16, 2019 3:20 pm

landfill baby wrote:Minor bug with the fist


Hi, I appreciate your feedback, as you can see this was meant to be just an april fools one-off thing, the code is very outdated and i don't think i'm gonna release any kind of updates for it.
User avatar
Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Re: Doom: The Golden Souls 2 Portable ( April Fools wad )

Postby salahmander2 » Fri May 31, 2019 11:22 am

I want a refund, this game just drained my batteries in record time.
salahmander2
 
Joined: 20 Nov 2014

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Twitter [Bot] and 17 guests