[ASMJIT] Dynamic light SetOffset crash

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Rip and Tear
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Joined: Tue May 02, 2017 3:54 pm

[ASMJIT] Dynamic light SetOffset crash

Post by Rip and Tear »

Any calls to DynamicLight.SetOffset() will cause a crash to desktop. This does not happen when the argument `+vm_jit 0` is present. 100% reproduction rate on MacOS Mojave 10.14.2 with GZDoom 3.7.0.

An example file is attached. On affected configurations, `summon testlight` will crash the game instantly.
Test.pk3
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Rip and Tear
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Re: [ASMJIT] Dynamic light SetOffset crash

Post by Rip and Tear »

This bug still exists in 3.7.1.
_mental_
 
 
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Re: [ASMJIT] Dynamic light SetOffset crash

Post by _mental_ »

This commit wasn't merged into 3.7 branch :(
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: [ASMJIT] Dynamic light SetOffset crash

Post by Graf Zahl »

Oops. I think 3.7.2 is imminent, there were two other commits that came a bit late but should also be in a release.
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