
For the mana cost, i noticed, when i leveled up too much the "charisma" (less cost for mana), i don't use mana at all for the serpent staff. Maybe there should be a rebalance of the level up too, like a limit for every capacity (strenght, constitution, intelligence ect....) to avoid the OP stuff.
When i will finish with the Cleric, i will wait the next versions for the mage and fighter and maybe re play it in hardest mode (or 4/5), im playing actually with difficulty 3/5 with the Cleric (hard with him at the beginning).
Good luck with the next versions, very nice mod!

EDIT: I finished it with the Cleric, it was really cool ^^ In a way, having infinite ammo for the serpent staff was helpful for the last part xD (but yeah, it should be fixed), i'm not sure if there is a bug but sometimes, i got my hp were down to 100 hp (i had around 1400 basically), not sure if i lose hp and didn't see it but it goes down suddendly to 100 i don't know why.... apparently, if we have a lot of armor, we are close to be invincible but not really if the armor if destroyed so it's all good.
The final boss was really long and dangerous, being so strong was not a bad thing in fact but i didn't use the last bonus points of the level up, i thought i could be definitly too strong (like invincible with the constitution but i don't know if it could).
Finished in 3 hours and + i think (map scroll say 3:00:00 something) but i didnt't find all the spells and stuff but cool to have the choice for the optionnal quests!
I think i found all the missions maps with the enemies, really a good mod, good job! I will play with the Mage and Fighter when there will be some fix!
