The WIP Thread

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Re: The WIP Thread

Postby Captain J » Mon Oct 29, 2018 7:28 am

Not sure if Hellcore 2.0 has the same custom textures as Nash's... Although i haven't played Hellcore but i'm pretty sure it's a different map.
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Re: The WIP Thread

Postby potetobloke » Mon Oct 29, 2018 8:31 am

Captain J wrote:Not sure if Hellcore 2.0 has the same custom textures as Nash's... Although i haven't played Hellcore but i'm pretty sure it's a different map.


Yup, it is from Hellcore 2.0, MAP02 although just lacks the trees.

Image
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Re: The WIP Thread

Postby Nailz the Ravager » Mon Oct 29, 2018 9:35 am

Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
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Re: The WIP Thread

Postby abbuw » Mon Oct 29, 2018 9:54 am

Nash wrote:Testing WIP baked lightmaps. GZDoom sure is starting to look like old Source engine. ;P

What sort of wizardry is this? How can I steal this visual effect?
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Re: The WIP Thread

Postby Rachael » Mon Oct 29, 2018 10:02 am

abbuw wrote:What sort of wizardry is this? How can I steal this visual effect?

It's not available yet, it's a WIP that dpJudas is working on. There's no wizardry here, it's simply an unfinished implementation of the baked lighting system similar to what Strife: VE has.
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Re: The WIP Thread

Postby Captain J » Mon Oct 29, 2018 11:13 am

NailZx128 wrote:Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons
Duke's Expender Ray, but Methane-Powered. :P
potetobloke wrote:Yup, it is from Hellcore 2.0, MAP02 although just lacks the trees.
Huh... Oh silly me! That map looks much nicer with custom textures, tho!
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Re: The WIP Thread

Postby Gez » Mon Oct 29, 2018 11:53 am

Textures don't seem to be changed (except for those lit windows that have been turned off), the sprites are missing though, and the lighting is of course completely different.
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Re: The WIP Thread

Postby protox » Tue Oct 30, 2018 4:54 pm

So I made a simple 128x128 pixel skin and animated that model with 9 frames

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Re: The WIP Thread

Postby YukesVonFaust » Thu Nov 01, 2018 9:32 am

NailZx128 wrote:Collateral Damage - my WIP DooM mod, that brings new, lethal and fun weapons

S*** happens.

(i'm sorry, can't resist on duke quotes)
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Re: The WIP Thread

Postby Talon1024 » Thu Nov 08, 2018 9:32 am

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Re: The WIP Thread

Postby Tormentor667 » Thu Nov 08, 2018 10:44 am

How does this work in General? Where does the lightmap get its light sources from?
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Re: The WIP Thread

Postby Captain J » Thu Nov 08, 2018 10:47 am

If only rest of the freedoom sprites were finished... But it looks amazing with extra ligntings.
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Re: The WIP Thread

Postby dpJudas » Thu Nov 08, 2018 11:16 am

Tormentor667 wrote:How does this work in General? Where does the lightmap get its light sources from?

UDMF properties on lines, sectors and things create light sources and then the zdray tool generates the lightmap. The data is added to the wad as a new lump, next to the bsp nodes also generated by zdray.
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Re: The WIP Thread

Postby Nash » Thu Nov 08, 2018 3:33 pm








Well, since we're showing off baked lightmaps...
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Re: The WIP Thread

Postby Cherno » Thu Nov 08, 2018 3:56 pm

I see some Kingpin textures here :)
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