Interesting to see other takes on building on Brutal Doom! I took a quick look around and it's nice to see that other people have done things like putting the special attacks on a base weapon instead of copy and pasting them all over the place. But I'm stripping things down much further down to the basics and reorganizing the core of it rather than building on top - in ways this project is the opposite of Tomtefar's

For this reason, I'm not planning to release a version with the "anti-features" I listed in the main post added back in, but I hope to get it to a place where other people might be able to re-add them if they'd like to.
I've put up a new snapshot!
http://teamouse.net/games/doom/bdlite-snapshot.pk3 This one puts the rifle back to its normal state - I'll use a three-shot-burst weapon in my own project (its inclusion in the base BDLite was always an accident). It also fixes a couple of major things like adding A_BossDeath calls to the required enemies, and removes the death camera in favour of a simpler original death sequence.
https://trello.com/b/fmJhYIlv/bdliteI think I'm getting quite close to the end of what I want to do with this, now - I've cut down the number of redundant/unneeded effects dramatically, but I still need to reorganize the remaining ones into a somewhat sensible arrangement. After that, I'd like to do a pass of the SNDDEFS file to tidy that up and add back an option to make gibs/decals fade, but I'm not planning on doing any other major visible changes.
Edit: Oh, except the HUD! I'll need to adapt that to show total/loaded ammo and the grenades.