Some updates for everyone. First off, I'm sealing the results of the current poll with a picture for proof of results.
Final results of Credits/Crates Mode vote
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- 57% - Keep Both (Winner)
- 10% - Remove credits (I voted here)
- 24% - Remove crates
- 10% - Remove both, make a new idea
There you go. Credits and crates are here to stay!
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New poll is up.
Original Doom monsters. You decide.
Personally I'm torn on this one. On one hand, I never play with them. On the other hand, I did think about introducing some more monsters using the stock enemies just straight into D4D and merging them. I.e. chaingun plasma zombie that fires plasma bolts instead of hitscans. It's what the shield guy does after all! Granted that's more of an AA-12 kind of weapon...
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Now for some other updates.
- Models are going to be separated from the game.
The exception is the models used for effects. Those will remain with the package by default. This also depends on if I can get the game running without convoluting the launch parameters or jeopardizing load orders. If I cannot, I will simply replace the voxels with real models and call it a day.
Long story short, voxels are a massive performance hit - in fact they're the biggest performance hit I've ever had with D4D ever since replacing all the laser beams with models. Simplest explanation according to Zanieon (who uses models extensively), every voxel cube is a single model. You can imagine how much this stacks up. Hell, turning OFF voxels usually boosts frame rates.
All voxels are going to be split off into their own package that you can load separately, if possible. Likewise, I will eventually be including some new models that support PBR textures, which will come with its own addon to load on top of it to enable all the high PBR stuff. That way you can't blame me if it kills your computer because you loaded it at your own risk despite the massive warning I'll be including with it.
- New content's incoming soon(ish).
Things are already coming out in github.
I'm making it official that D4D will not be taking any weapon assets from D4T since they are not compatible with the akimbo weapons (no one/no-handed variants made). I did find some fancy models that I can use however, which will include the multiplayer grenades and weapons.
Stay tuned for more updates.
Questions, opinions and comments are welcome as always.