Would be neat if Alien Vendetta and the Community Chest series are in. This is a good job nonetheless
Also, are the new icarus maps made in 2015 in this?
Nash wrote:Looks like we're going to need coin a new term because "megawad" doesn't even cut it here...
4thcharacter wrote:Also, are the new icarus maps made in 2015 in this?
Nash wrote:Would be neat if the first post had a full list of all of the map packs included in this compendium.
Rowsol wrote:e: I'm getting a (null) acs warning on each level of Realm of Chaos (gzdoom 3.4.1). I'm playing through it just fine though. Also, I blew a guy up and he did the ol' frozen in death pose, most likely a sprite conflict with Beautiful Doom. Not a big deal but figured I'd mention it.
Dynamo wrote:The (null) acs warning is fine, it simply means there are no acs loaded for that level. I could fix it but this would involve editing around 1000 wad files...
_mental_ wrote:In any case, this can be solved by an external script. The idea is to check size of BEHAVIOR lumps and delete them if they are shorter than 32 bytes.
The script can be written in any language with Doom WADs handling module or class available. I prefer to use Python for this.
Let me know if you want to eliminate the warning. Of course, the script won't fix the editor if maps will be saved again in the future.
Toyoch wrote:Project Slipgate map02(SLP02), the button doesn't work and that won't let me pass through the broken door.
Searched Youtube for playthroughs of the original wad, and found the button in question of 5:01ish in this video.
https://www.youtube.com/watch?v=hfa7M7e2AYc&t=353s
DabbingSquidward wrote:I haven't played with compen-play.pk3 yet, but decided to take a look into the code and noticed that there are some enemies which don't have DoomEdNums or Replaces keywords so it looks like they wouldn't appear at all. Were they scrapped concepts or is it still in development?
Dynamo wrote:I would very highly appreciate such a script if you could make it, thanks
"<...>\python.exe" "<...>\wad_behavior_cleaner.py" "<...>\maps"
Dynamo wrote:https://pastebin.com/EjN2TTm3 there you go
Zhs2 wrote:Dynamo wrote:https://pastebin.com/EjN2TTm3 there you go
Correct me if I'm wrong and the situation has changed, but aren't Hell to Pay and Perdition's Gate commercial megawads?
_mental_ wrote:Here is the script.
4thcharacter wrote:Are there plans to add more megawads in the future?
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