Any help would be appreciated.
This is the current code for the weapon.
Code: Select all
Actor SnowTest : Weapon //Rename this!!!
{
Scale 0.75
Obituary "%o was splattered by %k pistol"
Radius 20
Height 16
AttackSound "Weapon/PistolFire"
Inventory.pickupmessage "You got the Pistol"
Weapon.SelectionOrder 400
Weapon.SlotNumber 2
Weapon.kickback 100
Weapon.ammotype "CLIP"
Weapon.ammouse 1
Weapon.ammogive 25
States
{
Spawn:
2PIS E -1
Loop
Ready:
2PIS A 2 A_WeaponReady
Loop
Deselect:
2PIS D 1 A_Lower
Loop
Select:
2PIS F 1 A_Raise
Loop
Fire:
2PIS A 1
2PIS B 4 bright A_SpawnItemEx("SnowStart",0,0,0,0,0,5)
2PIS C 4
2PIS F 4
2PIS D 4 A_ReFire
Goto Ready
AltFire:
2PIS A 1
2PIS B 4 bright A_SpawnItemEx("Snowcloud",0,0,0,0,0,5)
2PIS C 4
2PIS F 4
2PIS D 4 A_ReFire
Goto Ready
}
}
Actor SnowStart
{
Radius 1
Height 1
Speed 5
RenderStyle Translucent
Alpha 0.1
Scale 0.6
Projectile
+MISSILE
+NOBLOCKMAP
+NOGRAVITY
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SetScale(frandom(0.3, 0.6))
SNOW AAAAAAA 2 A_FadeIn(0.1)
SNOW A 3
loop
Death:
SNOW A 1 A_FadeOut(0.05)
TNT1 AAAAAAAAAA 0 A_SpawnItem("SnowSpawner")
Stop
}
}
Actor SnowParticle
{
Radius 1
Height 1
Damage 1
RenderStyle Translucent
Alpha 0
Scale 0.6
Projectile
+MISSILE
+NOBLOCKMAP
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_SetScale(frandom(0.3, 0.6))
SNOW AAAAAAA 2 A_FadeIn(0.1)
SNOW A 3
loop
Death:
SNOW A 1 A_FadeOut(0.05)
loop
}
}
Actor SnowSpawner
{
Radius 1
Height 1
+NOBLOCKMAP
+NOGRAVITY
+NOSECTOR
+NOINTERACTION
+NOCLIP
-SOLID
+SPAWNCEILING
States
{
Spawn:
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 0 A_SpawnItemEx ("Snowcloud", Random(-300, 300), Random(-300, 300), -30, 0, 0, 0, 0, 0, 0)
TNT1 AAAAAAAAAAAAAAAAAAAA 5 A_SpawnItemEx ("SnowParticle", Random(-300, 300), Random(-300, 300), 0, frandom(-1.0, 1.0), frandom(-1.0, 1.0), frandom(-1.0, -3.0), 0, 0, 0)
Stop
}
}
Actor Snowcloud
{
Radius 0
Height 0
RenderStyle Translucent
Alpha 0.5
Scale 1
+NoGravity
+NoBlockmap
+NoInteraction
-Solid
States
{
Spawn:
SNCL A 0 A_SetTranslucent(0,0)
SNCL A 7 A_FadeIn(1,0)
SNCL B 7 A_FadeIn(0.9,0)
SNCL C 7 A_FadeIn(0.8,0)
SNCL D 7 A_FadeIn(0.7,0)
SNCL E 7 A_FadeIn(0.6,0)
SNCL A 7 A_FadeIn(0.5,0)
SNCL B 7 A_FadeIn(0.4,0)
SNCL C 7 A_FadeIn(0.3,0)
SNCL D 7 A_FadeIn(0.2,0)
SNCL E 7 A_FadeIn(0.1,0)
SNCL A 7 A_FadeIn(0,0)
SNCL B 0 A_SetTranslucent(0.5,0)
SNCL CDEABCDEABCDEABCDE 7
SNCL A 7 A_FadeOut(0.1,0)
SNCL B 7 A_FadeOut(0.2,0)
SNCL C 7 A_FadeOut(0.3,0)
SNCL D 7 A_FadeOut(0.4,0)
SNCL E 7 A_FadeOut(0.5,0)
SNCL A 7 A_FadeOut(0.6,0)
SNCL B 7 A_FadeOut(0.7,0)
SNCL C 7 A_FadeOut(0.8,0)
SNCL D 7 A_FadeOut(0.9,0)
SNCL E 7 A_FadeOut(1,0)
Stop
}
}