Retro FX with Dither

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Indecom
Posts: 271
Joined: Mon Jul 13, 2009 3:33 pm

Retro FX with Dither

Post by Indecom »

Hey guys, took some time this weekend to heavily modify the Retro Shader by torridgristle, and I figured I'd package it up all nicely and share it with you.

The main differences here is in the options screen you can define how wide the pixels are on screen in relation to your chosen resolution, where as before it was some weird scaling algorithm and you had to tell the app what your aspect ratio was. That's not a thing anymore, it automatically determines your aspect ratio so all your pixels come out nice and square. You can still adjust the bit depth with a handy little slider in the Retro FX config screen. The biggest addition to the Retro FX Shader is dithering. This adds a tremendous amount of smoothness to the whole look, especially if you set the bit depth really low (ramp up that dither spread!) I've even given you the option of choosing what type of dither effect you prefer, ordered, or random. Just assign whichever PK3 suits your tastes!

Screenshots:
Spoiler:
Imgur Album

And download:
Mediafire
Last edited by Rachael on Tue May 15, 2018 1:21 am, edited 1 time in total.
Reason: shrunk images
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R4L
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Graphics Processor: nVidia (Modern GZDoom)

Re: Retro FX with Dither

Post by R4L »

That is beautiful.
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zrrion the insect
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Re: Retro FX with Dither

Post by zrrion the insect »

This is pretty cool. It would be nice to adjust the dither scale separate from the pixel scale though.
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Dark-Assassin
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Re: Retro FX with Dither

Post by Dark-Assassin »

Aaaa, reminds me of Software Quake
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insightguy
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Re: Retro FX with Dither

Post by insightguy »

now that's a decent retro filter I can get behind
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RiboNucleic Asshat
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Re: Retro FX with Dither

Post by RiboNucleic Asshat »

Awesome! Though, an option for nonsquare pixels would be nice for that ANSI art or Commodore 64 feel.
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Indecom
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Joined: Mon Jul 13, 2009 3:33 pm

Re: Retro FX with Dither

Post by Indecom »

zrrion the insect wrote:This is pretty cool. It would be nice to adjust the dither scale separate from the pixel scale though.
That option is the dither spread, unless you want the dither pixels to be larger than the in game pixels, which I personally find somewhat confusing. Lol
PermaNoob wrote:Awesome! Though, an option for nonsquare pixels would be nice for that ANSI art or Commodore 64 feel.
I've thought about this, I might update the suite with this option when I have the time.
Gideon020
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Re: Retro FX with Dither

Post by Gideon020 »

Huh, what's that first screenshot from?
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Indecom
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Re: Retro FX with Dither

Post by Indecom »

It's just a little level I threw together one afternoon, testing the material support for the latest gzdoom releases.
zenlikecreature
Posts: 16
Joined: Sun Apr 12, 2020 8:26 am

Re: Retro FX with Dither

Post by zenlikecreature »

Very essential mod. Pixelates properly and the dither and posterization in it look remarkably neat as well.

I'm still looking for something that pixelates overlay effects (messages, hud, visors).
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RitzyBusiness
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Re: Retro FX with Dither

Post by RitzyBusiness »

This is a really good software look renderer. Brings back a decent amount of texture and character that is otherwise sterilized. While I prefer the default settings+pixellate, pushing it down to 8-bits brings me back to a simpler time, without losing some modern day eye candy(like better lighting, if its your cup of tea).

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