Make Bloom Effect Seperate (HUD-Weapons/World)

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Nash
 
 
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Re: Make Bloom Effect Seperate (HUD-Weapons/World)

Post by Nash »

You don't need to do anything. The player's hand sprites just don't glow anymore from the bloom. If it doesn't work for you, try updating your devbuild.
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Pixel Eater
 
 
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Re: Make Bloom Effect Seperate (HUD-Weapons/World)

Post by Pixel Eater »

Was already updated, I just didn't know it was only for bloom. But!.. It totally works for my own shaders as long as I turn bloom on :)

(Now is there a way to turn bloom off again and keep it :lol: )
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Re: Make Bloom Effect Seperate (HUD-Weapons/World)

Post by dpJudas »

This is always enabled (when bloom is enabled). I don't think there is any situation where bloom on the weapon is better.

"beforebloom" changed slightly in the sense that the input to any custom shader at this stage now doesn't include the weapon sprite, but only when bloom is on.
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Pixel Eater
 
 
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Re: Make Bloom Effect Seperate (HUD-Weapons/World)

Post by Pixel Eater »

That's okay, I can live with bloom on as long as the weapons sprites stay out of the way of custom shaders :thumb:

Someone might be able to have a go at making shockwaves around explosions now 8-)
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Re: Make Bloom Effect Seperate (HUD-Weapons/World)

Post by dpJudas »

Careful, "beforebloom" will include the weapon sprite when bloom is off. Or at least I think so.
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Re: Make Bloom Effect Seperate (HUD-Weapons/World)

Post by Pixel Eater »

Yeah that I can confirm but it's the ideal option for most of my shaders. All I can do is recommend that users keep bloom on. It's definitely better now than before though :cheers:
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