Notable features since 3.2.3:
- Added DMG_NO_PAIN for DamageMobj.
- Fixed bright sprites in sectors with Doom 64 lighting
- Added free space margin aka safe frame for automap
- Rotating Sky & Model smoothness fixes
- implemented win_borderless for fake fullscreen in Windows
More-complete changelog since 3.2.3:
- Unified implementation of ’directory as resource file' for POSIX targets
- Fixed: Sky scrolling is now stored in a higher precision data structure; is now smoother than in 3.2.3.
- Fixed: Model rotating is now calculated in a higher precision data structure; is now smoother than in 3.2.3.
- Fixed directory creation for POSIX targets
- fix backslashes in MD3 skin names.
- Fixed overbright screenshots with hardware gamma off
- changed ttl in particle_t from short to int32_t for longer lifespan.
- fixed: screen->FrameTime should use an adjusted frame start time
- implemented win_borderless for fake fullscreen in Windows
- Fixed loading of external DeHackEd patches
- Fixed inconsistent angle of spawned leaves
- Fixed English localization issues
- Added free space margin aka safe frame for automap - limit for automap empty space margin set to 90%
- repaired the video scaling code in OpenGL for vid_scalemode 0 and vid_scalefactor != 1.0
- Fixed crash when loading saved game with missing ACS module
- Added null check for probe in SectorAction.OnDestroy()
- Fixed error check when saving GL nodes
- fixed: AActor::UnlinkFromWorld must also destroy all portal link nodes for the calling actor.
- do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
- use a whitelist for DoCommand zscript command
- Stop demo recording after ending game with menu_endgame CCMD
- Fixed bright sprites in sectors with Doom 64 lighting
- Added DMG_NO_PAIN for DamageMobj.
Download links:
- This list was pilfered by leprechauns. -