Cannot compile Realm667 mods into one PWAD

Ask about ACS, DECORATE, ZScript, or any other scripting questions here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Cannot compile Realm667 mods into one PWAD

Postby cinnabun_ » Tue Dec 12, 2017 7:28 pm

I am currently working on a mod and I have used assets from the Realm667 site. Whenever I try to compile them into one singular .pk3 in SLADE and load it into GZDoom, I type give all am not able to select them at all. Each one has a unique DoomEdNum and the DECORATE lumps are all completely seperate. They also have their own key configs set, and I do not know the problem. I also noticed that whenever I spawned in the custom monster, it showed up as an error but still attacked and made sounds. Any clue on what could be the issue?
User avatar
cinnabun_
 
Joined: 12 Dec 2017

Re: Cannot compile Realm667 mods into one PWAD

Postby Blue Shadow » Tue Dec 12, 2017 10:58 pm

cinnabun_ wrote:They also have their own key configs set

When KEYCONF lumps are included with weapons, they're typically used to assign slots to weapons. However, they tend to conflict with each other and cause some problems. So, delete those KEYCONF lumps, and edit each weapon and assign it a slot through the use of Weapon.SlotNumber property. More info about weapon slot assignment is here.

I also noticed that whenever I spawned in the custom monster, it showed up as an error but still attacked and made sounds.

It sounds like the sprites of the monster aren't loaded properly. If the sprites are in a WAD, make sure they're between SS_START and SS_END markers. If, however, they are in a PK3, they need to be in a directory which is called sprites.
User avatar
Blue Shadow
 
 
 
Joined: 14 Nov 2010
Operating System: Windows 10/8.1/8 64-bit
Graphics Processor: ATI/AMD (Modern GZDoom)


Return to Scripting

Who is online

Users browsing this forum: Awario [RSS] and 2 guests