Mapping/codingReX wrote:So what kind of help are you seeking?
I haven't opened a Doom editor in five years and vaguely remember how they work. At best I can illustrate but I'm a bit rusty in that department, too...
Mapping/codingReX wrote:So what kind of help are you seeking?
Mapping, I can do.Scuba Steve wrote:Mapping/coding
I have limited talents with illustrating using a computer. I'm reasonably good with pencil sketches.I haven't opened a Doom editor in five years and vaguely remember how they work. At best I can illustrate but I'm a bit rusty in that department, too...
Thanks!Nash wrote:Holy fuck dude that is so cool.
Bug? There appears to be lots of invisible left-over actors, probably something you forgot to Destroy()? Can be seen with IDDT.
Scuba Steve wrote:Now it just needs a practical project as an application...
Scuba Steve wrote:I've contemplated a short 3/4 map project that uses the women from the Ghostbusters remake, but rewriting everything about them to fit in canon with the original films. Some short narrative levels, a first bust level, and maybe an introduction to the big baddie... and that's it.
Having done ground-breaking projects, you probably understand the amount of "overhead" work that goes into a project of the scope you are contemplating. All that work for 3-4 maps seems, if you'll pardon the expression, "wasteful". With the ideas that you'll undoubtedly generate, you'll likely create sufficient interest in this community to develop a bigger mod. But I'll defer to your opinion in this regard.Scuba Steve wrote:I'm writing out some dialog and story for how it should play out. I really want a short episode that shows how the Ghostbusters remake could have started if they had written a competent story.