Floor issues
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- Beetow Brode
- Posts: 69
- Joined: Sat Sep 24, 2016 1:46 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: "We've Got Hostiles"
Floor issues
How do I make a floor lower and raise as a constantly active linedef as a visual effect instead of having to activate the linedef normally 
- Kappes Buur
-

- Posts: 4201
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: Floor issues
Give the sector to be moved a tag and use a script, for example:Beetow Brode wrote:How do I make a floor lower and raise as a constantly active linedef as a visual effect instead of having to activate the linedef normally
Spoiler:
- Beetow Brode
- Posts: 69
- Joined: Sat Sep 24, 2016 1:46 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: "We've Got Hostiles"
Re: Floor issues
I don't know if this works, but I have 1 question where's the sector number? here is the link to the wad I'm not sure if this helps but the 2 blue pillars are supposed to move ( this is to make this more specific )
http://www.mediafire.com/file/gr2o91vk7wmdmej/MAP03.wad
P.S
British Columbia Rules !!!
http://www.mediafire.com/file/gr2o91vk7wmdmej/MAP03.wad
P.S
British Columbia Rules !!!
Re: Floor issues
Sector number is the sector tag.
- Kappes Buur
-

- Posts: 4201
- Joined: Thu Jul 17, 2003 12:19 am
- Graphics Processor: nVidia (Legacy GZDoom)
- Location: British Columbia, Canada
- Contact:
Re: Floor issues
Beetow Brode wrote:I don't know if this works, but I have 1 question where's the sector number? here is the link to the wad I'm not sure if this helps but the 2 blue pillars are supposed to move ( this is to make this more specific )
P.S
British Columbia Rules !!!
Spoiler:
- Attachments
-
MAP03.wad- added tags and script
- (8.3 KiB) Downloaded 55 times
Re: Floor issues
OK, then how about this one?
Code: Select all
script 1 OPEN
{
Plat_UpByValue(1, 80, 2, 41);
tagwait(1);
delay(18);
restart;
}