Floor issues

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Beetow Brode
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Floor issues

Post by Beetow Brode »

How do I make a floor lower and raise as a constantly active linedef as a visual effect instead of having to activate the linedef normally :(
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Kappes Buur
 
 
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Re: Floor issues

Post by Kappes Buur »

Beetow Brode wrote:How do I make a floor lower and raise as a constantly active linedef as a visual effect instead of having to activate the linedef normally :(
Give the sector to be moved a tag and use a script, for example:
Spoiler:
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Beetow Brode
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Re: Floor issues

Post by Beetow Brode »

I don't know if this works, but I have 1 question where's the sector number? here is the link to the wad I'm not sure if this helps but the 2 blue pillars are supposed to move ( this is to make this more specific )
http://www.mediafire.com/file/gr2o91vk7wmdmej/MAP03.wad
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Nevander
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Re: Floor issues

Post by Nevander »

Sector number is the sector tag.
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Kappes Buur
 
 
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Re: Floor issues

Post by Kappes Buur »

Beetow Brode wrote:I don't know if this works, but I have 1 question where's the sector number? here is the link to the wad I'm not sure if this helps but the 2 blue pillars are supposed to move ( this is to make this more specific )

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Spoiler:
Attachments
MAP03.wad
added tags and script
(8.3 KiB) Downloaded 55 times
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cocka
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Re: Floor issues

Post by cocka »

OK, then how about this one?
map03uj.wad
(8.03 KiB) Downloaded 99 times

Code: Select all

script 1 OPEN
{
  Plat_UpByValue(1, 80, 2, 41);
  tagwait(1);
  delay(18);
  restart;
}
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