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Floor decals aren't really needed anymore, since you have FLATSPRITE. All that's needed is rendering of flatsprites (at least non-tilted ones) in the software renderer, in order to say that you have floor decals
Well, those still stick out over ledges. Real flat decals would be nice because they'd be able to wrap over from floors and ceilings onto walls, or vice-versa.
What are the technical limitations preventing those, by the way?
Since Biospud branched his VR project off, I went ahead and removed it from QZDoom until it is in a more finalized state.
For the most part, this is to fix the linker warnings and to clean up the master branch a bit. I'll merge it back again when he has something to submit.
(Also - I will talk to dpJudas later on today or this week about possibly switching to release prep mode - I would like to get the custom shader interface standardized and into an official release)
Idk if I should post it here but here I go...
with QZDoom-q2.1pre-591-g1eff60cde-x64.7z
I got this error without playing with pwads, just doom2
"Script error, "qzdoom.pk3:zscript/menu/optionmenuitems.txt" line 153:
Unknown identifier 'mCloseOnSelect' "