Switches that are only pushed for one second? (is it a bug?)

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JudgeGroovy
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Switches that are only pushed for one second? (is it a bug?)

Post by JudgeGroovy »

Not sure where to post this, but playing Memento Mori 2 and Scythe at the moment, I run into a lot of switches that only stay pressed for a second or less, or that I can keep hitting as much as I hit the use button. In Scythe Map 14: Power Outage for example, the first two switches you encounter you can push over and over.

I know sometimes there are timed ones you can hit again, where a door only opens temporarily, but I've run into a bunch of times in these two wads where switches only stay pushed for one second, so I couldn't go anywhere in time anyway. It's just odd and confusing, was wondering if it's some oddity of the mapping, or if it's something to do with GZDoom (I'm using GZDoom 3.1.0, sometimes with SmoothDoom). Clicked on a couple youtube videos of this particular map but they go so fast they never look back at the switch.

Image

This particular one you can press a bunch of times but doesn't do anything until you get a blue key and open a door to push another button, which also doesn't stay pushed and I can keep pressing it. But after pushing that button, I go back and push this pictured button and it lowers those barriers so I can go on. But I can still push both of these switches over and over, with them not doing anything, just making the flicking animation/sound. Since the one switch restored the power and the other lowered the barrier, shouldn't they both stay pushed?

What's the deal with these? And also all the ones in Memento Mori 2? I keep thinking these are timed or messing up because they don't stay pushed at all, but the levels seem to work and proceed like I'm pushing buttons as normal. Plus in more mazelike levels you can be left wondering if you had pushed a switch before or not. Not all switches do this, but I'm running into a lot of these one second or less switches.

Any switch/button insight from the Doom enthusiasts on here would help my brain, thanks!
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InsanityBringer
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Re: Switches that are only pushed for one second? (is it a b

Post by InsanityBringer »

repeatable switches always flip back after a second. This is not a bug, this is how Doom has worked since 1993. This does not revert the action instantly, the action reverting, such as a door closing again, is based on the trigger type and whether or not its set to revert at all (ie: a door will reclose roughly four seconds after it opens fully. This is not linked to the switch's revert). The switch reverting is just so you can push it again to trigger the action again.

Switches you can repeatedly flip trigger an instant action, such as a door opening and staying open. It once again reverts just so you can re-open the door if another trigger closes it.
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JudgeGroovy
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Re: Switches that are only pushed for one second? (is it a b

Post by JudgeGroovy »

InsanityBringer wrote:repeatable switches always flip back after a second. This is not a bug, this is how Doom has worked since 1993. This does not revert the action instantly, the action reverting, such as a door closing again, is based on the trigger type and whether or not its set to revert at all (ie: a door will reclose roughly four seconds after it opens fully. This is not linked to the switch's revert). The switch reverting is just so you can push it again to trigger the action again.

Switches you can repeatedly flip trigger an instant action, such as a door opening and staying open. It once again reverts just so you can re-open the door if another trigger closes it.
In the next map (Scythe 15) for example, there's a part where you push a button (an illuminating lion) to lower a barrier, and it stays pushed. In both maps the barrier stays down and can't go back up, so wouldn't it make sense for the button to stay pressed? Ditto for the other button in map 14 where it only does something once, not triggering an action again.

The button you push at the beginning of Scythe map 1 stays pushed for example, the same square red button that you can push infinite times for no reason in map 14 (not pictured). To me it would make sense for the switch in map 14 to also stay activated, since the effect stays activated, and pushing it more doesn't do anything. Just makes it seem like a faulty switch.

Thanks for letting me know it is not a bug, just inherent weirdness of the game/mapper's choice. I like buttons to stay pushed unless they still do something, it just makes sense.
Last edited by JudgeGroovy on Wed Jun 21, 2017 10:45 pm, edited 1 time in total.
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InsanityBringer
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Re: Switches that are only pushed for one second? (is it a b

Post by InsanityBringer »

The barrier lowering switch is probably a repeatable action. This is generally used in the off-chance that there might be a way to raise those barriers (some maps might make it so they'll go back up after some event, the button can make them go down again). If there's no way to make the barriers in the particular map pop back up, it might just be because the mapper made a mistake and used a repeatable type, or there isn't a non-repeatable version of the switch-triggered floor lowering action (can't be bothered to check right now)
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JudgeGroovy
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Re: Switches that are only pushed for one second? (is it a b

Post by JudgeGroovy »

InsanityBringer wrote:If there's no way to make the barriers in the particular map pop back up, it might just be because the mapper made a mistake and used a repeatable type, or there isn't a non-repeatable version of the switch-triggered floor lowering action (can't be bothered to check right now)
They made a mistake alright, they annoyed JudgeGroovy! Make your buttons work right, classic mappers from years ago! :P
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