Playsound volume discrepancy between OpenAL and FMOD EX

Bugs that have been investigated and resolved somehow.

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Playsound volume discrepancy between OpenAL and FMOD EX

Post by Graf Zahl »

added the missing 'vol' multiply.
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camaxide
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Joined: Thu Jun 11, 2015 8:38 am

Re: Playsound volume discrepancy between OpenAL and FMOD EX

Post by camaxide »

For me reverbs play back very differently between fmodex and openal - and as the 3.0.0 now only use openal all my maps seem to have big issues where the sound is all over the place. Is there a setting that solves this? or can't openal reproduce the reverbs fmodex plays for gzdoom?
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camaxide
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Joined: Thu Jun 11, 2015 8:38 am

Re: Playsound volume discrepancy between OpenAL and FMOD EX

Post by camaxide »

Seem it's only a handful of the reverbs which are very different (of which one of my level used alot) so I'll just go over my maps and change those reverb id's - was a bit surprised something like that would change with the sound engine :)
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