Playsound volume discrepancy between OpenAL and FMOD EX
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49234
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Playsound volume discrepancy between OpenAL and FMOD EX
added the missing 'vol' multiply.
Re: Playsound volume discrepancy between OpenAL and FMOD EX
For me reverbs play back very differently between fmodex and openal - and as the 3.0.0 now only use openal all my maps seem to have big issues where the sound is all over the place. Is there a setting that solves this? or can't openal reproduce the reverbs fmodex plays for gzdoom?
Re: Playsound volume discrepancy between OpenAL and FMOD EX
Seem it's only a handful of the reverbs which are very different (of which one of my level used alot) so I'll just go over my maps and change those reverb id's - was a bit surprised something like that would change with the sound engine 
