Resource Request thread *Read 1st post*

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torridgristle
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Re: Resource Request thread *Read 1st post*

Post by torridgristle »

Alright, I think this is everything from the Sega Saturn Doom HUD and every font piece.

I got these by running the ISO in Yabause, saving a savestate to file once I entered the level, and opening the savestate in TiledGGD using the playpal from JIMSDOOM.WAD on the ISO which is 2-bit as opposed to PC Doom's 3-bit colour.

There may be some inconsistencies because it's tile-based and some tiles are used multiple times so I had to guess what goes where in some places, but I think I got it pretty good.
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Flynn Taggart
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Re: Resource Request thread *Read 1st post*

Post by Flynn Taggart »

torridGristle wrote:Alright, I think this is everything from the Sega Saturn Doom HUD and every font piece.

I got these by running the ISO in Yabause, saving a savestate to file once I entered the level, and opening the savestate in TiledGGD using the playpal from JIMSDOOM.WAD on the ISO which is 2-bit as opposed to PC Doom's 3-bit colour.
Awesome job. I really have to hand it to you. :wink:
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xenoxols
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Re: Resource Request thread *Read 1st post*

Post by xenoxols »

Does anyone know of any good magazine pickup sprites?
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NeuralStunner
 
 
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Re: Resource Request thread *Read 1st post*

Post by NeuralStunner »

xenoxols wrote:Does anyone know of any good magazine pickup sprites?
There are two definitions to the word, but I'm guessing you mean ammunition?
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xenoxols
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Re: Resource Request thread *Read 1st post*

Post by xenoxols »

Yes, but I found ones I could use already.
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Carbine Dioxide
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Re: Resource Request thread *Read 1st post*

Post by Carbine Dioxide »

Can I request that some one teaches me the ways of custom weapon spriting? I looked at Doom Nukem's thread, but I can't seem to figure out how he used the dodge and burn tool so nicely. He said that he was using photoshop. I have GIMP, so there might be a difference between their dodge and burn tools. I have been trying to practice lately with that old BAR failure I had.
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xenoxols
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Re: Resource Request thread *Read 1st post*

Post by xenoxols »

Are there any sprites of a thug with an uzi? Specifically ones that look hand drawn.(No TekWar)
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Sgt. Shivers
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Re: Resource Request thread *Read 1st post*

Post by Sgt. Shivers »

Carbine Dioxide wrote:Can I request that some one teaches me the ways of custom weapon spriting? I looked at Doom Nukem's thread, but I can't seem to figure out how he used the dodge and burn tool so nicely. He said that he was using photoshop. I have GIMP, so there might be a difference between their dodge and burn tools. I have been trying to practice lately with that old BAR failure I had.
Well, one tip I would suggest is to not make huge sprites since it's harder to shade those. Also, find some good references to see how the lighting works on them so you can keep it accurate.
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demo_the_man
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Re: Resource Request thread *Read 1st post*

Post by demo_the_man »

xenoxols wrote:Are there any sprites of a thug with an uzi? Specifically ones that look hand drawn.(No TekWar)
action doom 2, but there are no rotations
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Carbine Dioxide
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Re: Resource Request thread *Read 1st post*

Post by Carbine Dioxide »

Thanks, Shivers. I think I just have a problem with shading and texturing. It's kinda difficult trying to make it look like the material that it is made of. I am sure I can figure that out some time.
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TheBadHustlex
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Re: Resource Request thread *Read 1st post*

Post by TheBadHustlex »

demo_the_man wrote:
xenoxols wrote:Are there any sprites of a thug with an uzi? Specifically ones that look hand drawn.(No TekWar)
action doom 2, but there are no rotations
I would be careful with using ActionDoom2-Sprites. It can easily get inconsistent because of their unique style.
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demo_the_man
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Re: Resource Request thread *Read 1st post*

Post by demo_the_man »

TheBadHustlex wrote:
demo_the_man wrote:
xenoxols wrote:Are there any sprites of a thug with an uzi? Specifically ones that look hand drawn.(No TekWar)
action doom 2, but there are no rotations
I would be careful with using ActionDoom2-Sprites. It can easily get inconsistent because of their unique style.
agreed
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Carbine Dioxide
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Re: Resource Request thread *Read 1st post*

Post by Carbine Dioxide »

Can some one tell me who made this and maybe do a reload for it?
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Captain J
 
 
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Re: Resource Request thread *Read 1st post*

Post by Captain J »

I presume it was model ripped by batandy. And all of reloading animation is from his projective mod called serious sam: the retro encounter.
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xenoxols
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Re: Resource Request thread *Read 1st post*

Post by xenoxols »

Said model is on the steam workshop for Serious Sam 3. It appears to have been created by a fellow named JasonBob45. And yes, Batandy model ripped it for the retro encounter, although it does have SS3 hands.
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