Fiendzys Other M Visor HUD V2! release.

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doomfiend
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Fiendzys Other M Visor HUD V2! release.

Post by doomfiend »



These Huds look their best at 720p (1280x720) or 1080p (1920x1080)
Other M Visor Version 1
Download link: https://www.dropbox.com/s/d3231fwc6bhj6 ... 1.wad?dl=0
Other M Visor Version 3
Download link: https://www.dropbox.com/s/w092vcjpqlpg7 ... 3.wad?dl=0
Doom Visor Version 1
Download link: https://www.dropbox.com/s/e1ogechd0e1yt ... r.wad?dl=0

Has a placement for Vanilla keys only; unless if you don't mind the oddities with custom keycard sprites (Displayable on 16:9 aspect ratio only sorry.)
Has an inventory bar
counts normal / alt ammo
Displayed Frags surprisingly.
Spoiler:
Works on [G]ZDoom
Last edited by doomfiend on Tue Dec 29, 2015 4:28 pm, edited 6 times in total.
Echelon5
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Re: Fiendzys Other M Visor HUD release.

Post by Echelon5 »

Best looking visor hud I've seen in a while, mostly because it's very subdued and simple. Nice work! Also what weapon wad is that you're using in the video? The map looks like After Doom.
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doomfiend
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Re: Fiendzys Other M Visor HUD release.

Post by doomfiend »

Echelon5 wrote:Best looking visor hud I've seen in a while, mostly because it's very subdued and simple. Nice work! Also what weapon wad is that you're using in the video? The map looks like After Doom.
The weapon wad I was using was my project Simple-Hard-version 29 : I would give it an official release but it's using a lot of resources that yet need to be credited

Forgot to mention; Seamus' sounds are under the female gender in the player option

I also wanted to make the blue visor bits red when your low on healthyness but unfortunately I don't have the a a knowlage
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patrik
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Re: Fiendzys Other M Visor HUD release.

Post by patrik »

You can have this HUD compatible with various screen aspect ratios, if you define position of its overlay with fullscreen offsets. Check this for reference of positions: [wiki]StatusBar[/wiki].
doomfiend wrote: I also wanted to make the blue visor bits red when your low on healthyness but unfortunately I don't have the a a knowlage
If you edit those blue tints out of overlay and include them as separate graphics, then you could define them with [wiki]IfHealth[/wiki]. But by using it you will unfortunately sacrifice compatibility with Zandronum and stable releases of Zdoom/Gzdoom.
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doomfiend
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Re: Fiendzys Other M Visor HUD release.

Post by doomfiend »

Would be interesting to use ifhealth, but I don't wanna lose compatibility with Zandronum 3.0 since I use that engine the most. as for the aspect ratios, if someone else wants to touch up the HUD go for it. I'm surprised I got this much done considering I'm still very new to Sbarinfo; The biggest bug I can't seem to fix is the auto map it has a hom where the old status bar used to be. and of course the status bar doesn't fit anymore since the HUD Resolution is designed for 720p / 1080p; in-between resolutions will make it stretch awkwardly.
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Silentdarkness12
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Re: Fiendzys Other M Visor HUD release.

Post by Silentdarkness12 »

Have you tried CompleteBorder, doomfiend?
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doomfiend
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Re: Fiendzys Other M Visor HUD release.

Post by doomfiend »

Yes sir... I think
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Silentdarkness12
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Re: Fiendzys Other M Visor HUD release.

Post by Silentdarkness12 »

I'm looking at your SBARINFO here. I'm a bit puzzled as to why you have an empty block for a normal status bar. That doesn't really help anything.

EDIT: I've been unable to replicate the automap HOM bug you've been experiencing.
Last edited by Silentdarkness12 on Sun Jun 28, 2015 1:58 pm, edited 2 times in total.
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doomfiend
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Re: Fiendzys Other M Visor HUD release.

Post by doomfiend »

Silentdarkness12 wrote:I'm looking at your SBARINFO here. I'm a bit puzzled as to why you have an empty block for a normal status bar. That doesn't really help anything.
I couldn't fix my problem so i tried to remove it, I originally intended to copy the original status bar but it didn't go well

That aside.

https://www.dropbox.com/s/9umdnw7k183i6 ... 7.png?dl=0

I was bored.
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Silentdarkness12
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Re: Fiendzys Other M Visor HUD release.

Post by Silentdarkness12 »

I have to wonder if there's something wrong with your source port configuration. The automap HOM bug doesn't happen for me.
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doomfiend
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Re: Fiendzys Other M Visor HUD release.

Post by doomfiend »

or my pc could just be derp. I tried it on my tablet and literally no issues.
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phantombeta
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Re: Fiendzys Other M Visor HUD release.

Post by phantombeta »

Code: Select all

height 0;
completeBorder true;
Have you tried doing this?
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doomfiend
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Re: Fiendzys Other M Visor HUD release.

Post by doomfiend »

That worked. Thanks\

Edit
Spoiler:
Should I release this too?
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Mini--Joe
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Re: Fiendzys Other M Visor HUD release.

Post by Mini--Joe »

yes please
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doomfiend
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Re: Fiendzys Other M Visor HUD release.

Post by doomfiend »

Mini--Joe wrote:yes please
Download link provided, Check 1st Post

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