For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Has a placement for Vanilla keys only; unless if you don't mind the oddities with custom keycard sprites (Displayable on 16:9 aspect ratio only sorry.)
Has an inventory bar
counts normal / alt ammo
Displayed Frags surprisingly.
Spoiler:
Changelog
Version 2:
Visor changes Health based on the amount of health you have
100+ - Blue
75-99 - Green?
50-74 - Yellow?
25-49 - Orange?
0-24 - Red
Version 1:
Finally managed to get the over heal/armour to display,
Colors:
Red: Health < 1 - 100 >
Orange: Health < 101 - 200 >
Green: Armour < 1 - 100 >
Blue: Armour <101 - 200 >
Works on [G]ZDoom
Last edited by doomfiend on Tue Dec 29, 2015 4:28 pm, edited 6 times in total.
Best looking visor hud I've seen in a while, mostly because it's very subdued and simple. Nice work! Also what weapon wad is that you're using in the video? The map looks like After Doom.
Echelon5 wrote:Best looking visor hud I've seen in a while, mostly because it's very subdued and simple. Nice work! Also what weapon wad is that you're using in the video? The map looks like After Doom.
The weapon wad I was using was my project Simple-Hard-version 29 : I would give it an official release but it's using a lot of resources that yet need to be credited
Forgot to mention; Seamus' sounds are under the female gender in the player option
I also wanted to make the blue visor bits red when your low on healthyness but unfortunately I don't have the a a knowlage
You can have this HUD compatible with various screen aspect ratios, if you define position of its overlay with fullscreen offsets. Check this for reference of positions: [wiki]StatusBar[/wiki].
doomfiend wrote:
I also wanted to make the blue visor bits red when your low on healthyness but unfortunately I don't have the a a knowlage
If you edit those blue tints out of overlay and include them as separate graphics, then you could define them with [wiki]IfHealth[/wiki]. But by using it you will unfortunately sacrifice compatibility with Zandronum and stable releases of Zdoom/Gzdoom.
Would be interesting to use ifhealth, but I don't wanna lose compatibility with Zandronum 3.0 since I use that engine the most. as for the aspect ratios, if someone else wants to touch up the HUD go for it. I'm surprised I got this much done considering I'm still very new to Sbarinfo; The biggest bug I can't seem to fix is the auto map it has a hom where the old status bar used to be. and of course the status bar doesn't fit anymore since the HUD Resolution is designed for 720p / 1080p; in-between resolutions will make it stretch awkwardly.
Silentdarkness12 wrote:I'm looking at your SBARINFO here. I'm a bit puzzled as to why you have an empty block for a normal status bar. That doesn't really help anything.
I couldn't fix my problem so i tried to remove it, I originally intended to copy the original status bar but it didn't go well