The Joker [Companion]
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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The Joker [Companion]
Download removed beccause of unclear co ... /complains
Credits:
* THE JOKER:
* Enemy of the Dark Knight ruler of the roques gallery."
* Made for Quake 3 Arena by
* Mike and Bill Jukes
* Brought back to life 20 years later by lulle.
* Weapon: QII Style Grenade Launcher for QIII, Version 2
* by Dragonius & Arco.
Attacks
-Spitting acid
-Railgun
-Acid rockets
-Acid puddles
-Toxic fart
Abilities
Walk
Run
Turn
Melee Punch
3 Missile Attacks
Jump
Idle
crouch
gesture
....
(Not all used yet)
How ot works
Enter map and kill a few monsters. Mister J will appear. If slightly silly isnt enough and you are notoriously nuts: "summon joker" in the console
Quick Video:
Info
I made it for this Desaster Jester, but it works also with or without other mods.
Or it doesnt work at all, idk. Its the Joker after all!!!
Updated version with better aiming, better chasing and a redesigned weapon skin.
Info: I added some checks to avoid being railgunned or dying in acid explosions every few seconds but it really works best Desaster Jester. She is immune to acid (poison). So if you fire up Joker with another mod: Take care. Russian Overkill is Kindergarten. This is MISTER J!
Embrace the madness.
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Last edited by lulle on Thu Jun 30, 2022 10:49 am, edited 7 times in total.
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Re: The Joker [Compagnion]
Hrm?
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Last edited by Jvrol on Mon Jun 27, 2022 10:09 pm, edited 2 times in total.
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Re: The Joker [Compagnion]
da jokah baybee
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Re: The Joker [Companion]
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Re: The Joker [Companion]
Two clowns too big for Hell to contain.
And it's the Killing Joke look, too.
Fantastic work.
And it's the Killing Joke look, too.
Fantastic work.
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Re: The Joker [Companion]
i've certainly had me some fun with the mod. haha
https://twitter.com/MrRumbleRoses/statu ... 25/photo/1
https://twitter.com/MrRumbleRoses/statu ... 25/photo/1
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Re: The Joker [Companion]
oh yeah!MrRumbleRoses wrote:i've certainly had me some fun with the mod. haha

Mister J is everywhere:
Altered dimension: Las Vegas:
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Re: The Joker [Companion]
I am deeply sorry for offtop... But what is the map pack on the 2nd screen? And who is this Duke Nukem? NPC?
And... Is there any way to move Joker's face? It is drawing on top of the level stats (kills, secrets & items) even on opened automap...
And... Is there any way to move Joker's face? It is drawing on top of the level stats (kills, secrets & items) even on opened automap...
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Re: The Joker [Companion]
-Texture pack was a conversion of the HRP set for eDuke, which is no longer available due to copyright reasons.They low res version may be OK to release, but I dont want to bother with copyright related any more.RastaManGames wrote:I am deeply sorry for offtop... But what is the map pack on the 2nd screen? And who is this Duke Nukem? NPC?
And... Is there any way to move Joker's face? It is drawing on top of the level stats (kills, secrets & items) even on opened automap...
-Duke is a model for Quake Arena 20 years which I reanimated for my Mod "Terror of the Imps" which is no longer available, because: copyright.
-The readme of the model says ists made from scratch, but I havent checked if its just a reskin of Sarge So I will not release it, because: copyright.
I am a few days afk ao I cant fix it for you. Try to delete the pngs inside the pk3 in the folder named "sprites". I think GZDoom will just be gentle about missing sprites and render nothing. This mod has absolutly no options, sry

I will add an option to disable Jokers face when Iˋm back @home or remove it totally as it is just a gimmick anyway.