The Joker [Companion]

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lulle
Posts: 124
Joined: Fri May 06, 2022 9:39 pm
Location: Germany

The Joker [Companion]

Post by lulle »

JOKER.png
Download:
Download removed beccause of unclear co ... /complains

Credits:
* THE JOKER:
* Enemy of the Dark Knight ruler of the roques gallery."
* Made for Quake 3 Arena by
* Mike and Bill Jukes
* Brought back to life 20 years later by lulle.
* Weapon: QII Style Grenade Launcher for QIII, Version 2
* by Dragonius & Arco.

Attacks
-Spitting acid
-Railgun
-Acid rockets
-Acid puddles
-Toxic fart

Abilities
Walk
Run
Turn
Melee Punch
3 Missile Attacks
Jump
Idle
crouch
gesture
....
(Not all used yet)

How ot works
Enter map and kill a few monsters. Mister J will appear. If slightly silly isnt enough and you are notoriously nuts: "summon joker" in the console


Quick Video:


Info
I made it for this Desaster Jester, but it works also with or without other mods.
Or it doesnt work at all, idk. Its the Joker after all!!!

Updated version with better aiming, better chasing and a redesigned weapon skin.
Info: I added some checks to avoid being railgunned or dying in acid explosions every few seconds but it really works best Desaster Jester. She is immune to acid (poison). So if you fire up Joker with another mod: Take care. Russian Overkill is Kindergarten. This is MISTER J!

Embrace the madness.
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Last edited by lulle on Thu Jun 30, 2022 10:49 am, edited 7 times in total.
Jvrol
Posts: 10
Joined: Mon Mar 14, 2022 5:51 pm

Re: The Joker [Compagnion]

Post by Jvrol »

Hrm?
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Last edited by Jvrol on Mon Jun 27, 2022 10:09 pm, edited 2 times in total.
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chronoteeth
Posts: 2653
Joined: Wed Sep 08, 2004 1:29 pm

Re: The Joker [Compagnion]

Post by chronoteeth »

da jokah baybee
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lulle
Posts: 124
Joined: Fri May 06, 2022 9:39 pm
Location: Germany

Re: The Joker [Companion]

Post by lulle »

bf4846b803f95cba95eba489df21f745.jpg
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LossForWords
Posts: 529
Joined: Fri Jan 13, 2017 9:08 pm

Re: The Joker [Companion]

Post by LossForWords »

Two clowns too big for Hell to contain.
And it's the Killing Joke look, too.
Fantastic work.
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MrRumbleRoses
Posts: 308
Joined: Thu Feb 25, 2016 2:01 pm

Re: The Joker [Companion]

Post by MrRumbleRoses »

i've certainly had me some fun with the mod. haha

https://twitter.com/MrRumbleRoses/statu ... 25/photo/1
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lulle
Posts: 124
Joined: Fri May 06, 2022 9:39 pm
Location: Germany

Re: The Joker [Companion]

Post by lulle »

MrRumbleRoses wrote:i've certainly had me some fun with the mod. haha
oh yeah! :D
Mister J is everywhere:
Altered dimension:
j2.jpg
Las Vegas:
Screenshot_Doom_20220628_143021.jpg
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RastaManGames
Posts: 357
Joined: Wed Mar 12, 2014 11:13 pm
Graphics Processor: nVidia with Vulkan support
Location: Russian Federation, Krasnoyarsk

Re: The Joker [Companion]

Post by RastaManGames »

I am deeply sorry for offtop... But what is the map pack on the 2nd screen? And who is this Duke Nukem? NPC?
And... Is there any way to move Joker's face? It is drawing on top of the level stats (kills, secrets & items) even on opened automap...
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lulle
Posts: 124
Joined: Fri May 06, 2022 9:39 pm
Location: Germany

Re: The Joker [Companion]

Post by lulle »

RastaManGames wrote:I am deeply sorry for offtop... But what is the map pack on the 2nd screen? And who is this Duke Nukem? NPC?
And... Is there any way to move Joker's face? It is drawing on top of the level stats (kills, secrets & items) even on opened automap...
-Texture pack was a conversion of the HRP set for eDuke, which is no longer available due to copyright reasons.They low res version may be OK to release, but I dont want to bother with copyright related any more.
-Duke is a model for Quake Arena 20 years which I reanimated for my Mod "Terror of the Imps" which is no longer available, because: copyright.
-The readme of the model says ists made from scratch, but I havent checked if its just a reskin of Sarge So I will not release it, because: copyright.

I am a few days afk ao I cant fix it for you. Try to delete the pngs inside the pk3 in the folder named "sprites". I think GZDoom will just be gentle about missing sprites and render nothing. This mod has absolutly no options, sry :D
I will add an option to disable Jokers face when Iˋm back @home or remove it totally as it is just a gimmick anyway.

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