[Release] The Trailblazer - 1.4b, Only fools rush in

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[Release] The Trailblazer - 1.4b, Only fools rush in

Postby PillowBlaster » Tue Jan 06, 2015 5:49 pm

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Important note!
If you experience bugs/mod not launching or working properly, please refer to this page, and get yourself gzdoom beta builds.

Sups from the Trailblazer!
If you've read the previous topic, you know what the general idea of TB is already. If you haven't, you can check it out here. In a nutshell, it's about shooting-smoking-reloading-blazing fast with enough time to pick up milk from the grocer. And maybe some hot babes along the way. (Disclaimer: contains no milk or hot babes.)

You take the role of Malcolm Striker - a former member of Earth's special forces that main job was to obviously save the Earth on daily basis. A loner and a mercenary now, who's only purpose is to find and finish off his dreaded nemesis - Vladimir Vladimir, a one-man factory of lust for world domination. His shadowy presence is ever pervasive, and despite all of these ugly things getting in your way and giving you a reason to expend shotgun shells in some as ugly faces, such as invasion from outer dimension, caused by accident thanks to UAC, for which sure as 'Hell' V.V. is responsible for - perhaps one day you will finally face him upon the field of battle to avenge his lost love and the tragic refrigerator accident. Where that damned villain could be now, anyway?

To sum up - an epicly lame tale of an 80s action movie hero, with even more explosions and speed than your body has room for. Everything hand-crafted by DoomNukem and yours truly, with some extra help from KeksDose and Zhs2, for you all! Awesome, right?!





Aaaalright... It's all cool beans and such, but some of you surely wonder why it took so much bloody time, considering that at first glance, not much has change since last video depicting it, if you guys somehow remember it. Well, if not for tons of behind-the-doors bugfixes and changes, and adding plethora of missing stuff, that is! Lemme explain the story in this spoiler right below. If you are new to this, and couldn't care less - ignore it, and keep going.

Spoiler:


IMPORTANT NOTE!
Remember to use updated GZDoom (often even beta versions), and to bind yourself the keys accordingly to your taste, as this mod makes use of a bunch of extra buttons.


THE MOD'S GIMMICKS!
Aka what it has to offer.
"I'm a Trailblazer, baby!"
If you think that you may stop, or at least postpone your inevitable death by damaging him as much as you can, Malcolm is a horrible exception. The more hurt he gets, the faster he can put that punch in your sorry face!

"Give a man some bullets - I've already got guns!"
Vast variety of powerful and over-the-top weapons that will keep your enemies at their toes, ranging from revolvers, through sawed offs and automatic grenade launchers, to end on giant-ass rifles and a goddamn minigun. All in the name of unrestrained, blastalicious fun!

"Some people call it junk. I call it bullets."
The mod possesses an upgrade system! Occasionally instead of ammo, you might encounter junk items which add to your junk counter. You have two items by default which lets you mess around with the spoils. Tinker's toolbelt lets you pour the junk into weapon until you fill up its upgrade quota. Once filled to the brim, magic happens! The other item lets you craft the ammo for the currently selected weapon. If you already got all the upgrade values in your head and warning text annoys you, you can activate skipping in blaze-it stuff menu. You can also find blueprints, which further improve your death-dealing capabilities.

"Double your gun - double your fun!"
For being a person who doesn't have time to bleed or reload, Striker sports a special mechanism attached to his belt that helps him with all the tediousness of the single-handed weapon reloading. Magnetic clip holders, ahoy!

"My gun is accurate, and so am I."
Since I never actually liked immense spread, and wanted to hit some goddamn arsehole across the room, all of the Blazer's weapons are really accurate.

"Up, up and away!"
Not only being extremely agile, for being a typical action hero, Malcolm also bends the laws of real world. He has the ability to get an extra dash in midair! (Double-tap direction key to achieve that effect, also works like standard dash on ground.) Moreover, he can use a jetpack which further increases his mobility. (Hold jump to fly, release and hold again to enter hover mode.)

"Vladimir - I'll find you, wherever you hide your sorry, evil ass!"
This thing supports more than just Doom. Want to give those foul beasts in Heretic or Hexen a taste of lead? Go freaking head! (Forget about Strife, though - it's too much for me.)

"Explosions are your friend!"
For being a master exploder, this guy can be barely scratched by the carnage he causes, making barrels he explodes, and grenades he launches quite harmless, compared to what they should actually do with him.

"Smokin'! Smokin'! We're cookin' tonight, just keep on tokin'!"
Malcolm's bread and butter is blazing - by all means. If he scores a hundred worth of nicotine points, a random powerup boost from a pool of three available is bestowed upon him, and the nicotine pool gets a reset. Other than cigs, Blazingspheres/Cigspheres and box of cubans gives him a hefty boost of nicotine points.


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Wanna support the creator? Check out his Patreon cause all cool kids have a one these days, unless you wanna do a one time donation, you can do so via paypal.

MOD STUFF!
Spoiler:

Q&A SECTION
It will most likely grow over time.

Why the explosions look so freaking ugly/broken while I play it?
It's a mod dedicated for gzdoom. Use gzdoom instead of zdoom.

Why it doesn't want to launch?!
Update your gzdoom, most likely with a beta version that you can get here.

Will you make it work with brutal doo~
No, I won't make it work with brutal doom.

Can I use X/Y/Z thing from the mod?
Since there was a little change in usage policy - feel free to use anything you want, as long as you'll provide the credit.
Last edited by PillowBlaster on Thu Sep 07, 2017 5:07 pm, edited 34 times in total.
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Re: [Release] The Trailblazer

Postby TheMightyHeracross » Tue Jan 06, 2015 6:21 pm

Holy piss I almost forgot this existed. Excellent work, totally worth the wait. Wait's wrong with using it in ZDoom? Works for me.

Also, non Shadow Warrior Uzis yay!

EDIT: I can't see the ammo pool for the double revolvers.
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Re: [Release] The Trailblazer

Postby Gifty » Tue Jan 06, 2015 6:38 pm

IT'S HAPPENING!
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Re: [Release] The Trailblazer

Postby Zanieon » Tue Jan 06, 2015 6:40 pm

Dat chaingun in the ending...

Spoiler:
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Re: [Release] The Trailblazer

Postby Somagu » Tue Jan 06, 2015 6:45 pm

To everyone that worked on this... I love all of you so much.
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Re: [Release] The Trailblazer

Postby Silentdarkness12 » Tue Jan 06, 2015 6:51 pm

You've done it again, PillowBlaster. All my days are now spent on this mod.
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Re: [Release] The Trailblazer

Postby Carbine Dioxide » Tue Jan 06, 2015 6:56 pm

YES.
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Re: [Release] The Trailblazer

Postby Mav3rick » Tue Jan 06, 2015 7:02 pm

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Re: [Release] The Trailblazer

Postby Somagu » Tue Jan 06, 2015 7:27 pm

TheMightyHeracross wrote:EDIT: I can't see the ammo pool for the double revolvers.

They're a Seriously badass pair of revolvers. There is no ammo pool. (infinite ammo)
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Re: [Release] The Trailblazer

Postby Yholl » Tue Jan 06, 2015 7:27 pm

Ah, this is glorious, I'm loving it so far, especially the Uzis, dat firing sound. All the weapons feel and sound great.
I have noticed though, that loading shells into the Chrome Justice shotgun takes 3 shells to add one shot to it. Not sure if it's secretly a triple shot death shotgun or a bug.
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Re: [Release] The Trailblazer

Postby Gothic » Tue Jan 06, 2015 7:58 pm

Hell yes!! And I'm posting this before even play the game, but I know it's gonna be awesome!
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Re: [Release] The Trailblazer

Postby RastaManGames » Tue Jan 06, 2015 8:13 pm

Dear PillowBlaster, can you make, pleeease compatibility patch for Brutal Doom V.19?
I hope you can. :3
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Re: [Release] The Trailblazer

Postby Carbine Dioxide » Tue Jan 06, 2015 8:14 pm

The game play is good enough to be a TC!
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Re: [Release] The Trailblazer

Postby wildweasel » Tue Jan 06, 2015 8:16 pm

RastaManGames wrote:Dear PillowBlaster, can you make, pleeease compatibility patch for Brutal Doom V.19?
I hope you can. :3

Really hope you're joking here. It's in the FAQ.
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Re: [Release] The Trailblazer

Postby Carbine Dioxide » Tue Jan 06, 2015 8:18 pm

Just use Brutal Doom Lite if you want to play this with Brutal Doom so much.

I found some anti aliasing issues on the weapons that could use some fixin.
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