Search found 261 matches

by Hindsight2020
Thu Apr 28, 2022 1:59 pm
Forum: Mapping
Topic: Override Default Door Sounds
Replies: 8
Views: 1083

Re: Override Default Door Sounds

I also have a vague recollection that it might be possible to change the default sound sequence for an individual map using MAPINFO but I can't be certain (never done it myself) and I can't check right now. Yes. Apparently, a map can have its own [wiki=Map_definition#SndInfo]SNDINFO and SNDSEQ ...
by Hindsight2020
Tue Apr 26, 2022 6:29 pm
Forum: Mapping
Topic: Override Default Door Sounds
Replies: 8
Views: 1083

Override Default Door Sounds

Okay, I feel like this should be simple enough, but I can't seem to find any info on it. Is there a way to override the default door sounds in Doom in UDMF in just one map? If I understand it right, I can override them in the SNDSEQ lump, but that will replace them for the entire game, will it not ...
by Hindsight2020
Tue Aug 03, 2021 4:47 pm
Forum: Assets (and other stuff)
Topic: PolyObject Texture Glitch
Replies: 1
Views: 739

Re: PolyObject Texture Glitch

Ironically, ever since I posted this, I haven't had the issue. Figures.
by Hindsight2020
Sun Aug 01, 2021 6:03 pm
Forum: Assets (and other stuff)
Topic: PolyObject Texture Glitch
Replies: 1
Views: 739

PolyObject Texture Glitch

I really don't know where to post this, so I'll start here. Maybe someone can point me in the right direction. I have a PolyObject that Swings left CCW about 90 degrees (a door). Every time I activate it the texture glitches really badly for a split second. It's driving me crazy and I can't seem to ...
by Hindsight2020
Sat Jul 24, 2021 7:53 am
Forum: Mapping
Topic: Another Portal Displacement Mismatch
Replies: 1
Views: 833

Another Portal Displacement Mismatch

I'm not sur why, but I keep getting an error on my console that says "Portal between lines ### and ### has displacement mismatch." I've researched this error here on the forum and I'm pretty sure I'm doing everything right. The angles are the same, the size is the same, they're pointing in the right ...
by Hindsight2020
Thu Jul 15, 2021 4:26 pm
Forum: Mapping
Topic: Texture/Flat is overridden by cameratexture with same name..
Replies: 8
Views: 1204

Re: Texture/Flat is overridden by cameratexture with same na

OK. So while I was preparing my pk3 for upload I discovered something interesting. Since this is a resources pk3, I had included texture wads from the 667 repository. SIX of them have their own ANIMDEFS lump. Those were the 6 causing all the errors. I don't quite understand how, because none of the ...
by Hindsight2020
Thu Jul 15, 2021 10:42 am
Forum: Mapping
Topic: Texture/Flat is overridden by cameratexture with same name..
Replies: 8
Views: 1204

Re: Texture/Flat is overridden by cameratexture with same na

I made sure it was deleted. I even opened a brand new map using ONLY the plutonia iwad, gzdoom.pk3, and my resources.pk3. Same issue... see why I'm pulling my hair out? lol Thought there might be another copy of ANIMDEFS in my PK3 archive, but I can't find one. You know what tho, when I get home I ...
by Hindsight2020
Thu Jul 15, 2021 6:21 am
Forum: Mapping
Topic: Texture/Flat is overridden by cameratexture with same name..
Replies: 8
Views: 1204

Re: Texture/Flat is overridden by cameratexture with same na

See, I thought of that. So I went through all my resources and couldn’t find any flats or textures named Monitor1-Monotor5. So I renamed my cameratextures to something different and got the same error again, but with the new name. And it repeats this error 12 times.
by Hindsight2020
Wed Jul 14, 2021 6:41 pm
Forum: Mapping
Topic: Texture/Flat is overridden by cameratexture with same name..
Replies: 8
Views: 1204

Re: Texture/Flat is overridden by cameratexture with same na

Thanks for getting this approved so fast. I didn't realize I wasn't logged in when I posted it. Sorry about that!
by Hindsight2020
Sat Jul 10, 2021 3:45 pm
Forum: Scripting
Topic: What's the difference between d: and i:
Replies: 5
Views: 391

Re: What's the difference between d: and i:

Thanks for the links and info! I don’t know why I couldn’t find it on the wiki!
by Hindsight2020
Sat Jul 10, 2021 10:25 am
Forum: Scripting
Topic: What's the difference between d: and i:
Replies: 5
Views: 391

What's the difference between d: and i:

I don't really know how to look this up, but I'm lost on the difference between d: and i: when printing a message or using HudMessage. can anyone clarify? HudMessage(s:"You must find ", d:amount , s:" ", l:goals[goaltype], s:"\nand destroy them."; HUDMSG_TYPEON | HUDMSG_LOG, 0, CR_TAN, 1.5, 0.8, 5.0 ...
by Hindsight2020
Mon May 07, 2018 9:39 pm
Forum: Mapping
Topic: Eyes Below/Above Fake Floor
Replies: 5
Views: 818

Re: Eyes Below/Above Fake Floor

Then is there a newer way to achieve the same affect without using eyes above/below? Or is that why these features are still around?
by Hindsight2020
Sun May 06, 2018 7:45 am
Forum: Mapping
Topic: Eyes Below/Above Fake Floor
Replies: 5
Views: 818

Re: Eyes Below/Above Fake Floor

Unfortunately I still am not getting any results. Maybe because I'm using 3d floors for the swimable area and not transfer heights? But 3d floor still creates a fake floor, right? Either way I tried transfer heights but that just caused more problems. The affect I'm going for is an underwater area ...
by Hindsight2020
Sat May 05, 2018 6:19 pm
Forum: Mapping
Topic: Eyes Below/Above Fake Floor
Replies: 5
Views: 818

Eyes Below/Above Fake Floor

ARGH. I think I'm doing it right, but nothing happens when I dive into the water or surface, I just stay in the same sector. Can anyone point me to a WIKI article that gives some examples or a better explanation of how to use these things? I've got the Thing ednum 9993/9992 in the sector to be ...
by Hindsight2020
Sat May 05, 2018 6:13 pm
Forum: Mapping
Topic: Why are my walls dark?
Replies: 3
Views: 776

Re: Why are my walls dark?

I can't get this to work in my map, tho for some reason, no change I make to MAPINFO seems to be translating to my map. I've been working on the same map on and off for years and some things have been forgotten and confused. I'll keep working on this tho. In the meantime, I have another question ...

Go to advanced search