Search found 10 matches

by Liberator
Wed Jan 02, 2013 12:19 pm
Forum: Editing (Archive)
Topic: Getting NPC to Trip an Alarm
Replies: 7
Views: 556

Re: Getting NPC to Trip an Alarm

nah seems to me that you hit the nail on the head lol

but how would I command the monster to flip the alarm switch once he's completed his path
by Liberator
Wed Jan 02, 2013 12:58 am
Forum: Editing (Archive)
Topic: Getting NPC to Trip an Alarm
Replies: 7
Views: 556

Re: Getting NPC to Trip an Alarm

Well I want to prevent the player from having to cross a linedef. It would give them the chance to drop the guard before crossing the line, then continue, thus making what i'm trying to do moot. I don't know a whole lot about ACS, but couldn't I just execute the script when the enemy enters the "See ...
by Liberator
Tue Jan 01, 2013 4:38 pm
Forum: Editing (Archive)
Topic: Getting NPC to Trip an Alarm
Replies: 7
Views: 556

Getting NPC to Trip an Alarm

For my project I'm trying to get an enemy to run to an alarm and trip it when he sees the player. Once that happens guards arrive and attack the player. Also more guards spawn at other areas of the map to simulate a heightened state of security. I wouldn't even know where to start. Is it an ACS ...
by Liberator
Tue Jan 01, 2013 3:02 pm
Forum: General
Topic: Where is Laz Rojas
Replies: 2
Views: 409

Re: Where is Laz Rojas

oh nice. thanks
by Liberator
Mon Dec 31, 2012 5:27 pm
Forum: General
Topic: Where is Laz Rojas
Replies: 2
Views: 409

Where is Laz Rojas

I remember there being a thread somewhere (could be either NewDoom or DoomWorld, i dont remember) that he had retired from making WolfenDooM scenarios. So I know he's pretty much gone from the theatre of DooM editing. What I'd like to know is how to contact him. I had a massive strike of inspiration ...
by Liberator
Mon Dec 31, 2012 1:21 pm
Forum: Editing (Archive)
Topic: Content for My Mod
Replies: 6
Views: 413

Re: Content for My Mod

it's nothing special. I'm a classical doomer. Been playing it a long time, and in comparison to modern games I still play doom because it's more or less the granddaddy of them all. All I've done so far is add blood, shell casings, and a couple monster specific things. This is something for the ...
by Liberator
Sat Dec 29, 2012 4:49 pm
Forum: Editing (Archive)
Topic: Content for My Mod
Replies: 6
Views: 413

Content for My Mod

I'm putting together an enhancement mod. My goal is to keep it simplistic, i.e. as close to original doom as possible. I've added shell casings to the player weapons and monsters, smoke trails to fireballs, rockets and plasma, and have added nashgore-like blood effects. What I'm debating on is ...
by Liberator
Fri Dec 21, 2012 5:55 pm
Forum: General
Topic: What Would You Like To See?
Replies: 3
Views: 257

Re: What Would You Like To See?

Well this might be an evolving concept. If i can do well enough, and snag some acclaim, i'll do advertising and stuff for wads and mods. you guys are making the gears spin :D
by Liberator
Fri Dec 21, 2012 1:41 pm
Forum: General
Topic: Doom is now 19 years old.
Replies: 6
Views: 742

Re: Doom is now 19 years old.

To be honest, I don't know if I want a DooM 4. I'm afraid they might destroy the franchise with it. Then again it might soar with EA having their back.
by Liberator
Fri Dec 21, 2012 1:00 pm
Forum: General
Topic: What Would You Like To See?
Replies: 3
Views: 257

What Would You Like To See?

Hey what's up gents. I'm starting up a playthrough webseries on youtube for doom PWADS. Don't worry, it's gonna be as painless as possible :D I'm gonna do absolutely everything in my power to make it cool to watch. It won't be just the "watch the player kill a bunch of stuff" kin of thing. I won't ...

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