Search found 62 matches

by CtrlAltDestroy
Thu Nov 17, 2005 7:17 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Freeze Command
Replies: 11
Views: 1081

I second that. I enjoy playing "God's land" with all the cheats available in ZDoom: I run around with noclip and invulnerability and I set up a bunch of traps and monsters for other people. Freeze mode would be really handy for this (especially if there was a way to freeze everyone but you). In ...
by CtrlAltDestroy
Wed Nov 09, 2005 8:17 pm
Forum: Editing (Archive)
Topic: Heretic monsters in Doom
Replies: 3
Views: 779

Can you be more specific, please?

I can load the heretic wad as a pwad to Doom, but it does nothing but screw up the palette. The heretic monsters are still invisible when using summon.
by CtrlAltDestroy
Wed Nov 09, 2005 8:04 pm
Forum: Editing (Archive)
Topic: Heretic monsters in Doom
Replies: 3
Views: 779

Heretic monsters in Doom

Would it be possible to import the Heretic monsters into Doom? How would one go about doing this?
by CtrlAltDestroy
Tue Nov 08, 2005 12:24 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: Minor nitpick: Automap follow mode behavior
Replies: 0
Views: 249

Minor nitpick: Automap follow mode behavior

I wasn't sure whether to put this here or in the bugfixing forum, so I tossed a coin. I've noticed that if you have map rotation enabled, and disable follow mode, the automap acts all strange. You can still fully control the character using the back/forward/strafe keys (WASD) and the center point ...
by CtrlAltDestroy
Mon May 16, 2005 9:16 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Resurrect console command
Replies: 26
Views: 4680

Not really, just use iddqd. If you need to be damaged then you should go through the map, and if you die iddqd until you get to where you where and iddqd again (turning it off) My point exactly. That is annoying and time consuming, and a resurrect command would be a wonderful shortcut. I mean, you ...
by CtrlAltDestroy
Mon May 16, 2005 8:18 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Resurrect console command
Replies: 26
Views: 4680

Resurrect console command

I'd like a simple console command that resurrects you if you die. It would simply restore your life to 100 and stand you back up, with no other changes to the map's state. It would be extremely useful for map testing.
by CtrlAltDestroy
Fri May 13, 2005 7:06 pm
Forum: Closed Bugs [GZDoom]
Topic: .96 - Targeting bug
Replies: 4
Views: 302

.96 - Targeting bug

This is probably a vexing bug, but it's funny enough to post. I loaded map 01 of Doom II on Ultra violence. I summoned a friendly cyberdemon at the beginning of the level, I went through the level as normal and spawned a few more friendly things along the way. Then I heard the cyberdemon shooting ...
by CtrlAltDestroy
Mon Oct 04, 2004 11:07 pm
Forum: Closed Bugs [GZDoom]
Topic: [Won't "fix"] A few very, very interesting glitches...
Replies: 2
Views: 312

A few very, very interesting glitches...

I just found a few very interesting glitches concerning the wall decorations, such as bullet holes, blood splats, and such. The WAD: http://www.filespace.org/CtrlAltDestroy/COR.zip The Demo: http://www.filespace.org/CtrlAltDestroy/wallglitches.lmp This happened when playing map05 on an old map I ...
by CtrlAltDestroy
Fri Sep 24, 2004 12:08 pm
Forum: Closed Bugs [GZDoom]
Topic: [Duplicate] Glitch: Game timer doesn't restart when killed
Replies: 2
Views: 220

My apologies.
by CtrlAltDestroy
Fri Sep 24, 2004 10:28 am
Forum: Closed Bugs [GZDoom]
Topic: [Duplicate] Glitch: Game timer doesn't restart when killed
Replies: 2
Views: 220

[Duplicate] Glitch: Game timer doesn't restart when killed

In vanilla Doom, If you die and you hit Spacebar to reset the level, the stage timer will reset itself. In ZDoom, it doesn't.
by CtrlAltDestroy
Thu Sep 23, 2004 7:39 pm
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Getting hit by rockets when invincible
Replies: 9
Views: 726

And furthermore even if I wasn't I still wouldn't want it because it'll be annoying trying to aim at him while being fired at and jerked around.
That's the whole point! Fighting Cyberdemons was never MEANT to be easy, now was it? :twisted:
by CtrlAltDestroy
Wed Sep 22, 2004 9:22 am
Forum: Editing (Archive)
Topic: A Crap Map?
Replies: 37
Views: 1327

That's the same demo I posted.
by CtrlAltDestroy
Tue Sep 21, 2004 7:56 pm
Forum: Editing (Archive)
Topic: A Boss Monster Resource Wad
Replies: 166
Views: 9486

I think they're still making the first one, but updating it every so often when more bosses are added.
by CtrlAltDestroy
Tue Sep 21, 2004 9:38 am
Forum: Editing (Archive)
Topic: A Crap Map?
Replies: 37
Views: 1327

Here's a demo of me beating the entire level. I got to the last boss, but it just would NOT spit out an archvile! So I kinda broke the rules and jumped into the exit. My punishment for doing that, however, was... death at the finish line. Well, I still think getting thus far single-segmant is quite ...
by CtrlAltDestroy
Mon Sep 20, 2004 10:47 pm
Forum: Editing (Archive)
Topic: Help me make my first ZDoom scripted Wad.
Replies: 23
Views: 955

To make the level end when you kill the monster, I believe in the thing settings, or whatever it's called, you just set the thing action to ACS Execute (I believe that's #80), and then just make it execute a script to end the level. Simple as that. O_o Sorry, I don't know how to do that. In DB, the ...

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