Search found 62 matches
- Thu Nov 17, 2005 7:17 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Freeze Command
- Replies: 11
- Views: 1081
- Wed Nov 09, 2005 8:17 pm
- Forum: Editing (Archive)
- Topic: Heretic monsters in Doom
- Replies: 3
- Views: 779
- Wed Nov 09, 2005 8:04 pm
- Forum: Editing (Archive)
- Topic: Heretic monsters in Doom
- Replies: 3
- Views: 779
Heretic monsters in Doom
Would it be possible to import the Heretic monsters into Doom? How would one go about doing this?
- Tue Nov 08, 2005 12:24 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Minor nitpick: Automap follow mode behavior
- Replies: 0
- Views: 249
Minor nitpick: Automap follow mode behavior
I wasn't sure whether to put this here or in the bugfixing forum, so I tossed a coin. I've noticed that if you have map rotation enabled, and disable follow mode, the automap acts all strange. You can still fully control the character using the back/forward/strafe keys (WASD) and the center point ...
- Mon May 16, 2005 9:16 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Resurrect console command
- Replies: 26
- Views: 4680
Not really, just use iddqd. If you need to be damaged then you should go through the map, and if you die iddqd until you get to where you where and iddqd again (turning it off) My point exactly. That is annoying and time consuming, and a resurrect command would be a wonderful shortcut. I mean, you ...
- Mon May 16, 2005 8:18 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Resurrect console command
- Replies: 26
- Views: 4680
Resurrect console command
I'd like a simple console command that resurrects you if you die. It would simply restore your life to 100 and stand you back up, with no other changes to the map's state. It would be extremely useful for map testing.
- Fri May 13, 2005 7:06 pm
- Forum: Closed Bugs [GZDoom]
- Topic: .96 - Targeting bug
- Replies: 4
- Views: 302
.96 - Targeting bug
This is probably a vexing bug, but it's funny enough to post. I loaded map 01 of Doom II on Ultra violence. I summoned a friendly cyberdemon at the beginning of the level, I went through the level as normal and spawned a few more friendly things along the way. Then I heard the cyberdemon shooting ...
- Mon Oct 04, 2004 11:07 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Won't "fix"] A few very, very interesting glitches...
- Replies: 2
- Views: 312
A few very, very interesting glitches...
I just found a few very interesting glitches concerning the wall decorations, such as bullet holes, blood splats, and such. The WAD: http://www.filespace.org/CtrlAltDestroy/COR.zip The Demo: http://www.filespace.org/CtrlAltDestroy/wallglitches.lmp This happened when playing map05 on an old map I ...
- Fri Sep 24, 2004 12:08 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] Glitch: Game timer doesn't restart when killed
- Replies: 2
- Views: 220
- Fri Sep 24, 2004 10:28 am
- Forum: Closed Bugs [GZDoom]
- Topic: [Duplicate] Glitch: Game timer doesn't restart when killed
- Replies: 2
- Views: 220
[Duplicate] Glitch: Game timer doesn't restart when killed
In vanilla Doom, If you die and you hit Spacebar to reset the level, the stage timer will reset itself. In ZDoom, it doesn't.
- Thu Sep 23, 2004 7:39 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Getting hit by rockets when invincible
- Replies: 9
- Views: 726
- Wed Sep 22, 2004 9:22 am
- Forum: Editing (Archive)
- Topic: A Crap Map?
- Replies: 37
- Views: 1327
- Tue Sep 21, 2004 7:56 pm
- Forum: Editing (Archive)
- Topic: A Boss Monster Resource Wad
- Replies: 166
- Views: 9486
- Tue Sep 21, 2004 9:38 am
- Forum: Editing (Archive)
- Topic: A Crap Map?
- Replies: 37
- Views: 1327
Here's a demo of me beating the entire level. I got to the last boss, but it just would NOT spit out an archvile! So I kinda broke the rules and jumped into the exit. My punishment for doing that, however, was... death at the finish line. Well, I still think getting thus far single-segmant is quite ...
- Mon Sep 20, 2004 10:47 pm
- Forum: Editing (Archive)
- Topic: Help me make my first ZDoom scripted Wad.
- Replies: 23
- Views: 955
To make the level end when you kill the monster, I believe in the thing settings, or whatever it's called, you just set the thing action to ACS Execute (I believe that's #80), and then just make it execute a script to end the level. Simple as that. O_o Sorry, I don't know how to do that. In DB, the ...